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@@ -23,10 +23,10 @@ professionals. To this end, it primarily uses the decibel scale.
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For those unfamiliar with it, it can be explained with a few facts:
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- The decibel (dB) scale is a relative scale. It represents the ratio of
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- sound power by using 10 times the base 10 logarithm of the ratio
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- (10 × log\ :sub:`10`\ (P/P\ :sub:`0`\ )).
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-- For every 3 dB, sound amplitude doubles or halves. 6 dB represents a factor
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- of 4, 9 dB a factor of 8, 10 dB a factor of 10, 20 dB a factor of 100, etc.
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+ sound power by using 20 times the base 10 logarithm of the ratio
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+ (20 × log\ :sub:`10`\ (P/P\ :sub:`0`\ )).
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+- For every 6 dB, sound amplitude doubles or halves. 12 dB represents a factor
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+ of 4, 18 dB a factor of 8, 20 dB a factor of 10, 40 dB a factor of 100, etc.
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- Since the scale is logarithmic, true zero (no audio) can't be represented.
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- 0 dB is the maximum amplitude possible in a digital audio system.
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This limit is not the human limit, but a limit from the sound hardware.
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@@ -34,9 +34,9 @@ For those unfamiliar with it, it can be explained with a few facts:
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create a kind of distortion called *clipping*.
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- To avoid clipping, your sound mix be arranged so that the output of the
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*master bus* (more on that later) never exceeds 0 dB.
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-- Every 3 dB below the 0 dB limit, sound energy is *halved*.
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- It means the sound volume at -3 dB is half as loud as 0dB.
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- -6 dB is half as loud as -3 dB and so on.
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+- Every 6 dB below the 0 dB limit, sound energy is *halved*.
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+ It means the sound volume at -6 dB is half as loud as 0dB.
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+ -12 dB is half as loud as -6 dB and so on.
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- When working with decibels, sound is considered no longer audible
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between -60 dB and -80 dB. This makes your working range generally
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between -60 dB and 0 dB.
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