Browse Source

Clean up markup

Martin Capitanio 7 years ago
parent
commit
d0ea407a99
2 changed files with 2 additions and 2 deletions
  1. 1 1
      learning/features/3d/gi_probes.rst
  2. 1 1
      learning/features/3d/high_dynamic_range.rst

+ 1 - 1
learning/features/3d/gi_probes.rst

@@ -6,7 +6,7 @@ GI Probes
 Introduction
 ------------
 
-Just like with :ref:`doc_reflection_probes`, and as stated in the :ref:`doc_spatial_materials`, objects can show reflected or diffuse light.
+Just like with :ref:`doc_reflection_probes`, and as stated in the :ref:`doc_spatial_material`, objects can show reflected or diffuse light.
 GI Probes are similar to Reflection Probes, but they use a different and more complex technique to produce indirect light and reflections.
 
 The strength of GI Probes are real-time, high quality, indirect light. While the scene needs a quick pre-bake for the static objects that

+ 1 - 1
learning/features/3d/high_dynamic_range.rst

@@ -93,7 +93,7 @@ After all the rendering is done, the linear-space rendered image must be
 converted back to sRGB. To do this, simply enable sRGB conversion in the
 current :ref:`Environment <class_Environment>` (more on that below).
 
-Keep in mind that sRGB [STRIKEOUT:> Linear and Linear]> sRGB conversions
+Keep in mind that sRGB -> Linear and Linear -> sRGB conversions
 must always be **both** enabled. Failing to enable one of them will
 result in horrible visuals suitable only for avant garde experimental
 indie games.