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Use shell lexer for some advanced topics

Rémi Verschelde 9 years ago
parent
commit
d19d9ba31a

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advanced_topics/command_line_tutorial.rst

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 Command line tutorial
 Command line tutorial
 =====================
 =====================
 
 
+.. highlight:: shell
+
 Some developers like using the command line extensively. Godot is
 Some developers like using the command line extensively. Godot is
 designed to be friendly to them, so here are the steps for working
 designed to be friendly to them, so here are the steps for working
 entirely from the command line. Given the engine relies on little to no
 entirely from the command line. Given the engine relies on little to no

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advanced_topics/compiling_for_android.rst

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 Compiling for Android
 Compiling for Android
 =====================
 =====================
 
 
+.. highlight:: shell
+
 Note
 Note
 ----
 ----
 
 

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advanced_topics/compiling_for_ios.rst

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 Compiling for iOS
 Compiling for iOS
 =================
 =================
 
 
+.. highlight:: shell
+
 Requirements
 Requirements
 ------------
 ------------
 
 

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advanced_topics/compiling_for_linux.rst

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 Compiling for Linux
 Compiling for Linux
 ===================
 ===================
 
 
+.. highlight:: shell
+
 Requirements
 Requirements
 ------------
 ------------
 
 

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advanced_topics/compiling_for_osx.rst

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 Compiling for OSX
 Compiling for OSX
 =================
 =================
 
 
+.. highlight:: shell
+
 Requirements
 Requirements
 ------------
 ------------
 
 

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advanced_topics/compiling_for_universal_windows_apps.rst

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 Compiling for Universal Windows Apps
 Compiling for Universal Windows Apps
 ====================================
 ====================================
 
 
+.. highlight:: shell
+
 This page documents the current state of the "winrt" platform, used to
 This page documents the current state of the "winrt" platform, used to
 support "Windows Store Apps" for Windows 8.1, and Windows Phone 8.1 apps
 support "Windows Store Apps" for Windows 8.1, and Windows Phone 8.1 apps
 using Microsoft's new "Universal" APIs.
 using Microsoft's new "Universal" APIs.

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advanced_topics/compiling_for_windows.rst

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 Compiling for Windows
 Compiling for Windows
 =====================
 =====================
 
 
+.. highlight:: shell
+
 Requirements
 Requirements
 ------------
 ------------
 
 

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advanced_topics/cross-compiling_for_ios_on_linux.rst

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 Cross-compiling for iOS on Linux
 Cross-compiling for iOS on Linux
 ================================
 ================================
 
 
+.. highlight:: shell
+
 The procedure for this is somewhat complex and requires a lot of steps,
 The procedure for this is somewhat complex and requires a lot of steps,
 but once you have the environment properly configured it will be easy to
 but once you have the environment properly configured it will be easy to
 compile Godot for iOS anytime you want.
 compile Godot for iOS anytime you want.

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advanced_topics/introduction_to_the_buildsystem.rst

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 Introduction to the buildsystem
 Introduction to the buildsystem
 ===============================
 ===============================
 
 
+.. highlight:: shell
+
 Scons
 Scons
 -----
 -----