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Use shell lexer for some advanced topics

Rémi Verschelde 9 years ago
parent
commit
d19d9ba31a

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advanced_topics/command_line_tutorial.rst

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 Command line tutorial
 =====================
 
+.. highlight:: shell
+
 Some developers like using the command line extensively. Godot is
 designed to be friendly to them, so here are the steps for working
 entirely from the command line. Given the engine relies on little to no

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advanced_topics/compiling_for_android.rst

@@ -1,6 +1,8 @@
 Compiling for Android
 =====================
 
+.. highlight:: shell
+
 Note
 ----
 

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advanced_topics/compiling_for_ios.rst

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 Compiling for iOS
 =================
 
+.. highlight:: shell
+
 Requirements
 ------------
 

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advanced_topics/compiling_for_linux.rst

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 Compiling for Linux
 ===================
 
+.. highlight:: shell
+
 Requirements
 ------------
 

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advanced_topics/compiling_for_osx.rst

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 Compiling for OSX
 =================
 
+.. highlight:: shell
+
 Requirements
 ------------
 

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advanced_topics/compiling_for_universal_windows_apps.rst

@@ -1,6 +1,8 @@
 Compiling for Universal Windows Apps
 ====================================
 
+.. highlight:: shell
+
 This page documents the current state of the "winrt" platform, used to
 support "Windows Store Apps" for Windows 8.1, and Windows Phone 8.1 apps
 using Microsoft's new "Universal" APIs.

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advanced_topics/compiling_for_windows.rst

@@ -1,6 +1,8 @@
 Compiling for Windows
 =====================
 
+.. highlight:: shell
+
 Requirements
 ------------
 

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advanced_topics/cross-compiling_for_ios_on_linux.rst

@@ -1,6 +1,8 @@
 Cross-compiling for iOS on Linux
 ================================
 
+.. highlight:: shell
+
 The procedure for this is somewhat complex and requires a lot of steps,
 but once you have the environment properly configured it will be easy to
 compile Godot for iOS anytime you want.

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advanced_topics/introduction_to_the_buildsystem.rst

@@ -1,6 +1,8 @@
 Introduction to the buildsystem
 ===============================
 
+.. highlight:: shell
+
 Scons
 -----