瀏覽代碼

Fix typo in Custom Godot servers (#3919)

Co-authored-by: Hugo Locurcio <[email protected]>
parishrutpandey 5 年之前
父節點
當前提交
d356d12421
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      development/cpp/custom_godot_servers.rst

+ 1 - 1
development/cpp/custom_godot_servers.rst

@@ -7,7 +7,7 @@ Introduction
 ------------
 
 Godot implements multi-threading as servers. Servers are daemons which
-manages data, processes, and pushes the result. Servers implement the
+manage data, process it, and push the result. Servers implement the
 mediator pattern which interprets resource ID and process data for the
 engine and other modules. In addition, the server claims ownership for
 its RID allocations.