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Fix typo in Custom Godot servers (#3919)

Co-authored-by: Hugo Locurcio <[email protected]>
parishrutpandey 5 years ago
parent
commit
d356d12421
1 changed files with 1 additions and 1 deletions
  1. 1 1
      development/cpp/custom_godot_servers.rst

+ 1 - 1
development/cpp/custom_godot_servers.rst

@@ -7,7 +7,7 @@ Introduction
 ------------
 ------------
 
 
 Godot implements multi-threading as servers. Servers are daemons which
 Godot implements multi-threading as servers. Servers are daemons which
-manages data, processes, and pushes the result. Servers implement the
+manage data, process it, and push the result. Servers implement the
 mediator pattern which interprets resource ID and process data for the
 mediator pattern which interprets resource ID and process data for the
 engine and other modules. In addition, the server claims ownership for
 engine and other modules. In addition, the server claims ownership for
 its RID allocations.
 its RID allocations.