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Merge pull request #9361 from aaronfranke/scons-editor

Fix meaning of "scons" by itself in Introduction to the Buildsystem
Max Hilbrunner 1 year ago
parent
commit
d4047117e5

+ 6 - 6
contributing/development/compiling/introduction_to_the_buildsystem.rst

@@ -12,16 +12,16 @@ that compiling Godot from source can be as simple as running::
 
 
     scons
     scons
 
 
-This produces an *export template* for your current platform, operating system, and architecture.
-An export template is a build of the engine that is used for running exported projects. To build
-the *editor* instead you can run the following command::
+This produces an editor build for your current platform, operating system, and architecture.
+You can change what gets built by specifying a target, a platform, and/or an architecture.
+For example, to build an export template used for running exported games, you can run::
 
 
-    scons target=editor
+    scons target=template_release
 
 
-If you plan to debug or develop the engine, then you might want to add another option to the command::
+If you plan to debug or develop the engine, then you might want to enable the ``dev_build``
+option to enable dev-only debugging code::
 
 
     scons dev_build=yes
     scons dev_build=yes
-    scons target=editor dev_build=yes
 
 
 Following sections in the article will explain these and other universal options in more detail. But
 Following sections in the article will explain these and other universal options in more detail. But
 before you can compile Godot, you need to install a few prerequisites. Please refer to the platform
 before you can compile Godot, you need to install a few prerequisites. Please refer to the platform