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@@ -414,7 +414,7 @@ Or to bounce off of the colliding object:
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{
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{
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var collisionInfo = MoveAndCollide(_velocity * (float)delta);
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var collisionInfo = MoveAndCollide(_velocity * (float)delta);
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if (collisionInfo != null)
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if (collisionInfo != null)
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- _velocity = _velocity.Bounce(collisionInfo.Normal);
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+ _velocity = _velocity.Bounce(collisionInfo.GetNormal());
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}
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}
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}
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}
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