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macOS debug: Sync entitlements with current 3.4/master

(cherry picked from commit ffd88e48a7d6e87b8783a13891110c75870a34c9)
Rémi Verschelde 3 năm trước cách đây
mục cha
commit
d899012135
1 tập tin đã thay đổi với 10 bổ sung4 xóa
  1. 10 4
      development/cpp/macos_debug.rst

+ 10 - 4
development/cpp/macos_debug.rst

@@ -7,7 +7,7 @@ Debugging Godot editor
 Attaching a debugger to the signed macOS process requires the "com.apple.security.get-task-allow" entitlement, which is not enabled by default, since apps can't be notarized as long as it is enabled.
 If you want to debug an official build of the editor it should be re-signed with the proper entitlements.
 
-Create a ``editor.entitlements`` text file with the following contents:
+Create an ``editor.entitlements`` text file with the following contents:
 
 .. code-block:: xml
 
@@ -15,13 +15,19 @@ Create a ``editor.entitlements`` text file with the following contents:
     <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
     <plist version="1.0">
         <dict>
-            <key>com.apple.security.device.audio-input</key>
+            <key>com.apple.security.cs.allow-dyld-environment-variables</key>
             <true/>
-            <key>com.apple.security.device.camera</key>
+            <key>com.apple.security.cs.allow-jit</key>
+            <true/>
+            <key>com.apple.security.cs.allow-unsigned-executable-memory</key>
+            <true/>
+            <key>com.apple.security.cs.disable-executable-page-protection</key>
             <true/>
             <key>com.apple.security.cs.disable-library-validation</key>
             <true/>
-            <key>com.apple.security.get-task-allow</key>
+            <key>com.apple.security.device.audio-input</key>
+            <true/>
+            <key>com.apple.security.device.camera</key>
             <true/>
         </dict>
     </plist>