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@@ -7,7 +7,7 @@ Debugging Godot editor
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Attaching a debugger to the signed macOS process requires the "com.apple.security.get-task-allow" entitlement, which is not enabled by default, since apps can't be notarized as long as it is enabled.
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Attaching a debugger to the signed macOS process requires the "com.apple.security.get-task-allow" entitlement, which is not enabled by default, since apps can't be notarized as long as it is enabled.
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If you want to debug an official build of the editor it should be re-signed with the proper entitlements.
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If you want to debug an official build of the editor it should be re-signed with the proper entitlements.
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-Create a ``editor.entitlements`` text file with the following contents:
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+Create an ``editor.entitlements`` text file with the following contents:
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.. code-block:: xml
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.. code-block:: xml
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@@ -15,13 +15,19 @@ Create a ``editor.entitlements`` text file with the following contents:
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<plist version="1.0">
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<dict>
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<dict>
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- <key>com.apple.security.device.audio-input</key>
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+ <key>com.apple.security.cs.allow-dyld-environment-variables</key>
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<true/>
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<true/>
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- <key>com.apple.security.device.camera</key>
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+ <key>com.apple.security.cs.allow-jit</key>
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+ <true/>
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+ <key>com.apple.security.cs.allow-unsigned-executable-memory</key>
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+ <true/>
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+ <key>com.apple.security.cs.disable-executable-page-protection</key>
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<true/>
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<true/>
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<key>com.apple.security.cs.disable-library-validation</key>
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<key>com.apple.security.cs.disable-library-validation</key>
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<true/>
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<true/>
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- <key>com.apple.security.get-task-allow</key>
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+ <key>com.apple.security.device.audio-input</key>
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+ <true/>
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+ <key>com.apple.security.device.camera</key>
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<true/>
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<true/>
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</dict>
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</dict>
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</plist>
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</plist>
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