Procházet zdrojové kódy

Remove mentions of VisualScript in the documentation

VisualScript has been removed in 4.0.alpha15 and later.
Hugo Locurcio před 2 roky
rodič
revize
d917648102

+ 0 - 1
about/docs_changelog.rst

@@ -109,7 +109,6 @@ Scripting
 - :ref:`doc_evaluating_expressions`
 - :ref:`doc_what_is_gdnative`
 - :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)
-- :ref:`doc_custom_visualscript_nodes`
 
 VR
 ^^

+ 2 - 3
about/faq.rst

@@ -65,9 +65,8 @@ and :ref:`compiling Godot yourself <toc-devel-compiling>`.
 Which programming languages are supported in Godot?
 ---------------------------------------------------
 
-The officially supported languages for Godot are GDScript, Visual Scripting,
-C#, and C++. See the subcategories for each language in the
-:ref:`scripting <toc-learn-scripting>` section.
+The officially supported languages for Godot are GDScript, C#, and C++.
+See the subcategories for each language in the :ref:`scripting <toc-learn-scripting>` section.
 
 If you are just starting out with either Godot or game development in general,
 GDScript is the recommended language to learn and use since it is native to Godot.

+ 0 - 2
community/tutorials.rst

@@ -12,8 +12,6 @@ Where to start
 
 The Godot video tutorials by `GDQuest <https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ/playlists>`_, `Game from Scratch <https://www.youtube.com/watch?v=iDEcP8Mc-7s&list=PLS9MbmO_ssyDk79j9ewONxV88fD5e_o5d>`_ and `KidsCanCode <https://www.youtube.com/channel/UCNaPQ5uLX5iIEHUCLmfAgKg/playlists>`_ are well-regarded in the community and often recommended as a gentle introduction to beginners.
 
-If you're interested in Visual Scripting, `Emilio's tutorials <https://www.youtube.com/channel/UC9DR22-qohBDtZ74R3FxOZg>`_ may be worth a look.
-
 If you're interested in a complete introduction to programming using Godot and GDScript, the unofficial `Godot Tutorials <https://www.youtube.com/channel/UCnr9ojBEQGgwbcKsZC-2rIg>`_ YouTube channel is a good place to start.
 
 GDQuest's *Learn GDScript From Zero* is a free and open source interactive tutorial for absolute beginners to learn to program with Godot's GDScript language. It is available as a `desktop application <https://gdquest.itch.io/learn-godot-gdscript>`_  or `in the browser <https://gdquest.github.io/learn-gdscript>`_.

+ 0 - 25
tutorials/editor/default_key_mapping.rst

@@ -341,31 +341,6 @@ Script Editor
 | Reset Zoom           | :kbd:`Ctrl + 0`                 | :kbd:`Cmd + 0`                  | ``script_editor/reset_zoom``           |
 +----------------------+---------------------------------+---------------------------------+----------------------------------------+
 
-Visual Script Editor
---------------------
-
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Action name       | Windows, Linux  | macOS             | Editor setting                             |
-+===================+=================+===================+============================================+
-| Find Node Type    | :kbd:`Ctrl + F` | :kbd:`Cmd + F`    | ``visual_script_editor/find_node_type``    |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Copy Nodes        | :kbd:`Ctrl + C` | :kbd:`Cmd + C`    | ``visual_script_editor/copy_nodes``        |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Cut Nodes         | :kbd:`Ctrl + X` | :kbd:`Cmd + X`    | ``visual_script_editor/cut_nodes``         |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Paste Nodes       | :kbd:`Ctrl + V` | :kbd:`Cmd + V`    | ``visual_script_editor/paste_nodes``       |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Delete Selected   | :kbd:`Del`      | :kbd:`Cmd + BkSp` | ``visual_script_editor/delete_selected``   |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Make Function     | :kbd:`Ctrl + G` | :kbd:`Cmd + G`    | ``visual_script_editor/create_function``   |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Edit Member       | :kbd:`Ctrl + E` | :kbd:`Cmd + E`    | ``visual_script_editor/edit_member``       |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Refresh Graph     | :kbd:`Ctrl + R` | :kbd:`Cmd + R`    | ``visual_script_editor/refresh_nodes``     |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-| Toggle Breakpoint | :kbd:`F9`       | :kbd:`F9`         | ``visual_script_editor/toggle_breakpoint`` |
-+-------------------+-----------------+-------------------+--------------------------------------------+
-
 Editor Output
 -------------
 

+ 2 - 2
tutorials/networking/high_level_multiplayer.rst

@@ -417,9 +417,9 @@ To clarify, here is an example of how this looks in the
 Master and puppet keywords
 ^^^^^^^^^^^^^^^^^^^^^^^^^^
 
-.. FIXME: Clarify the equivalents to the GDScript keywords in C# and Visual Script.
+.. FIXME: Clarify the equivalents to the GDScript keywords in C#.
 
-The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C# and Visual Script).
+The real advantage of this model is when used with the ``master``/``puppet`` keywords in GDScript (or their equivalent in C#).
 Similarly to the ``remote`` keyword, functions can also be tagged with them:
 
 Example bomb code: