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@@ -25,7 +25,7 @@ This guide will get you started with UI design. You will learn:
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- The five most common containers
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To learn how to control the interface and connect it to other scripts,
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-read `Build your first game UI in Godot <#>`__.
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+read :ref:`Build your first game UI in Godot <doc_ui_game_user_interface>`.
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Only use Control nodes when you design your interfaces. They have unique
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properties that allow them to work with one another. Other nodes like
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@@ -51,8 +51,7 @@ The 5 most common UI elements
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-----------------------------
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Godot ships with dozens of Control nodes. A lot of them are here to help
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-you build editor plugins and applications. To learn more about them,
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-check the guide about `Advanced UI nodes and Themes <img/#>`__.
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+you build editor plugins and applications.
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For most games, you'll only need five types of UI elements, and a few
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Containers. These five Control nodes are:
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@@ -349,5 +348,4 @@ between the rows and columns respectively.
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A GridContainer with 2 columns. It sizes each column automatically.
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Godot's UI system is complex, and has a lot more to offer. To learn how
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-to design more advanced interface, read `Design advanced UI with other
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-Control nodes <img/#>`__.
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+to design more advanced interface, head to the :ref:`GUI section <toc-learn-features-gui>` of the docs.
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