Selaa lähdekoodia

Removed an unnecessarily controversial line

I am not even going to start a discussion about GDscript vs. C#, but this line is unnecessary at this place and will only lead to false impressions. If you are in a company that intends to use C# you won't need this information. If you don't know about C# yet there's a good chance that you will be better off using GDscript.
Warlaan 7 vuotta sitten
vanhempi
commit
da22f1ff20
1 muutettua tiedostoa jossa 0 lisäystä ja 4 poistoa
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      getting_started/step_by_step/scripting.rst

+ 0 - 4
getting_started/step_by_step/scripting.rst

@@ -62,10 +62,6 @@ a generous donation from Microsoft.
 It has an excellent tradeoff between performance and ease of use,
 although one must be aware of its garbage collector.
 
-C# is usually the best choice for companies. The large amount of
-programmers familiar with it means less time can be spent learning
-Godot and more time can be spent programming with it.
-
 Since Godot uses the `Mono <https://mono-project.com>`_ .NET runtime, in theory
 any third-party .NET library or framework can be used for scripting in Godot, as
 well as any Common Language Infrastructure-compliant programming language, such as