Browse Source

Merge pull request #1785 from williamd1k0/fix-gdscript-signals-ref

Fix GDScript#signals ref in Unity to Godot page
Nathan Lovato 6 years ago
parent
commit
db033776df
1 changed files with 1 additions and 1 deletions
  1. 1 1
      getting_started/editor/unity_to_godot.rst

+ 1 - 1
getting_started/editor/unity_to_godot.rst

@@ -237,7 +237,7 @@ This is explained in :ref:`this page <doc_scripting_continued>`.
 But there's more! Certain nodes throw signals when certain actions happen.
 But there's more! Certain nodes throw signals when certain actions happen.
 You can connect these signals to call a specific function when they happen.
 You can connect these signals to call a specific function when they happen.
 Note that you can define your own signals and send them whenever you want.
 Note that you can define your own signals and send them whenever you want.
-This feature is documented `here <gdscript.html#signals>`_.
+This feature is documented `here <../scripting/gdscript/gdscript_basics.html#signals>`_.
 
 
 Using Godot in C++
 Using Godot in C++
 ------------------
 ------------------