@@ -15,6 +15,9 @@ rest position (transform in Godot) of bones.
armature in Blender, so that the exported bone transform be
consistent between Blender and Godot
+It is important that the mesh is not deformed by bones when exporting in Blender. Make sure
+that the skeleton is reset to its T-pose or default rest pose.
+
Bone Weights
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@@ -19,6 +19,9 @@ Godot supports the following 3D *scene file fomats*:
Just copy the scene file together with the texture to the project repository, and Godot will do a full import.
+It is important that the mesh is not deformed by bones when exporting. Make sure that the skeleton is reset to its T-pose
+or default rest pose before exporting with your favorite 3D editor.
Why not FBX?
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