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@@ -15,6 +15,9 @@ rest position (transform in Godot) of bones.
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armature in Blender, so that the exported bone transform be
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consistent between Blender and Godot
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+It is important that the mesh is not deformed by bones when exporting in Blender. Make sure
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+that the skeleton is reset to its T-pose or default rest pose.
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+
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Bone Weights
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