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Fixed some typos + corrections

Fixed some typos inside various pages
- Cameara -> Camera
-  enclined -> inclined (obsolete form)
-  Occulus -> Oculus
-  correspondance -> correspondence
-  resizeable -> resizable (more used form)
Dario Bonfanti 7 years ago
parent
commit
e6dd84e91c

+ 1 - 1
about/faq.rst

@@ -105,7 +105,7 @@ wide range of sizes an DPIs.
 The most common and proper way to this is to, instead, is to use a
 single base resolution for the game and only handle different screen
 aspects. This is mostly needed for 2D, as in 3D it's just a matter of
-Cameara XFov or YFov.
+Camera XFov or YFov.
 
 1. Choose a single base resolution for your game. Even if there are
    devices that go up to 2K and devices that go down to 400p, regular

+ 1 - 1
community/contributing/code_style_guidelines.rst

@@ -133,5 +133,5 @@ in the source tree are either in Python 2 or Python 3.
 
 For those, we follow the `PEP-8 style guide <https://www.python.org/dev/peps/pep-0008/>`_,
 this is however not as strongly enforced as for the C++ code. If you are so
-enclined, you can check and format your Python changes using
+inclined, you can check and format your Python changes using
 `autopep8 <https://pypi.python.org/pypi/autopep8>`_.

+ 3 - 3
learning/editor/unity_to_godot.rst

@@ -15,7 +15,7 @@ Differences
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 |                   | Unity                                                                             | Godot                                                                                                          |
 +===================+===================================================================================+================================================================================================================+
-| License           | Proprietary, closed, free license with revenue caps and usage restrictions        | MIT License,  free and fully open souce without any restriction                                                |
+| License           | Proprietary, closed, free license with revenue caps and usage restrictions        | MIT License,  free and fully open source without any restriction                                                |
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 | OS (editor)       | Windows, OSX, Linux (unofficial and unsupported)                                  | Windows, X11 (Linux, \*BSD), Haiku, OSX                                                                        |
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
@@ -23,7 +23,7 @@ Differences
 |                   | | Mobile: Android, iOS, Windows Phone, Tizen,                                     | | Mobile: Android, iOS, Blackberry (deprecated)                                                                |
 |                   | | Web: WebGL                                                                      | | Web: WebGL, HTML5 (via emscripten, broken)                                                                   |
 |                   | | Consoles: PS4, PS Vita, XBox One, XBox 360, WiiU, 3DS                           |                                                                                                                |
-|                   | | VR: Occulus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens  |                                                                                                                |
+|                   | | VR: Oculus Rift, SteamVR, Google Cardboard, Playstation VR, Gear VR, HoloLens  |                                                                                                                |
 |                   | | TV: AndroidTV, Samsung SMARTTV, tvOS                                            |                                                                                                                |
 +-------------------+-----------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------+
 | Scene system      | | Component/Scene (GameObject > Component)                                        | Scene tree and nodes, allowing scenes to be nested and/or inherit other scenes                                 |
@@ -142,7 +142,7 @@ To be precise, you can modify the parameters of the instance in the Inspector pa
 
 .. image:: /img/editable-children.png
 
-Glossary correspondance
+Glossary correspondence
 -----------------------
 
 GameObject -> Node

+ 1 - 1
learning/features/misc/internationalizing_games.rst

@@ -65,7 +65,7 @@ translations and convert it if found:
     level.set_text(tr("LEVEL_5_NAME"))
     status.set_text(tr("GAME_STATUS_" + str(status_index)))
 
-Making controls resizeable
+Making controls resizable
 --------------------------
 
 The same text in different languages can vary greatly in length. For