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@@ -194,11 +194,11 @@ we increase the frequency each level, decrease the amplitude, and calculate a ne
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float amplitude = 0.5;
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float amplitude = 0.5;
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float frequency = 3.0;
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float frequency = 3.0;
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for (int i = 0; i < 6; i++){
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for (int i = 0; i < 6; i++){
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- h += noise(x * frequency) * amplitude;
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+ height += noise(x * frequency) * amplitude;
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amplitude *= 0.5;
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amplitude *= 0.5;
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frequency *= 2.0;
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frequency *= 2.0;
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}
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}
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- return h;
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+ return height;
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}
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}
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We can now use this noise function in place of ``cos`` and ``sin`` in the previous section.
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We can now use this noise function in place of ``cos`` and ``sin`` in the previous section.
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