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@@ -366,12 +366,14 @@ Remove nodes (-noimp)
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Node names that have this suffix will be removed at import time, no
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matter what their type is. They will not appear in the imported scene.
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-Create collisions (-col, -colonly, -convcolonly)
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+Create collisions (-col, -convcol, -colonly, -convcolonly)
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+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Option "-col" will work only for Mesh nodes. If it is detected, a child
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static collision node will be added, using the same geometry as the mesh.
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+Option "-convcol" will create a :ref:`class_convexpolygonshape` instead of a :ref:`class_concavepolygonshape`.
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+
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However, it is often the case that the visual geometry is too complex or
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too un-smooth for collisions, which ends up not working well.
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@@ -379,7 +381,7 @@ To solve this, the "-colonly" modifier exists, which will remove the mesh upon
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import and create a :ref:`class_staticbody` collision instead.
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This helps the visual mesh and actual collision to be separated.
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-Option "-convcolonly" will create a :ref:`class_convexpolygonshape` instead of a :ref:`class_concavepolygonshape`.
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+Option "-convcolonly" works in a similar way but will create a :ref:`class_convexpolygonshape` instead.
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Option "-colonly" can also be used with Blender's empty objects.
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On import, it will create a :ref:`class_staticbody` with
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