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@@ -37,8 +37,7 @@ of game. Just write down the elements that come to mind, and then the
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arrows that represent ownership.
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Once this diagram exists, making a game is about creating a scene for
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-each of those nodes, and use instancing (either by code [STRIKEOUT:more
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-of that later] or from the editor) to represent ownership.
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+each of those nodes, and use instancing (either by code or from the editor) to represent ownership.
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Most of the time programming games (or software in general) is spent
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designing an architecture and fitting game components to that
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