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Merge pull request #3976 from skyace65/ImportImages

Improve importing images page
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+ 1 - 1
about/list_of_features.rst

@@ -365,7 +365,7 @@ Import
 
 **Formats:**
 
-- *Images:* See :ref:`doc_importing_images_supported_formats`.
+- *Images:* See :ref:`doc_import_images`.
 - *Audio:*
 
    - WAV with optional IMA-ADPCM compression.

+ 25 - 29
getting_started/workflow/assets/importing_images.rst

@@ -3,35 +3,6 @@
 Importing images
 ================
 
-Why import them?
-----------------
-
-In Godot 3+, image files are no longer native resources and they must be imported.
-The reason behind this is the large amount of configuration parameters that
-image files can be imported with.
-
-This small tutorial will explain what these parameters are and how to best
-make use of them.
-
-Importing textures
-------------------
-
-The default action in Godot is to import images as textures. Textures are stored
-in video memory and can't be accessed directly. This is what makes drawing them
-efficient.
-
-Import options are vast:
-
-.. image:: img/image_import1.png
-
-Detect 3D
-~~~~~~~~~
-
-This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
-are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
-
-.. _doc_importing_images_supported_formats:
-
 Supported image formats
 -----------------------
 
@@ -63,6 +34,23 @@ Godot can import the following image formats:
     If you've compiled the Godot editor from source with specific modules disabled,
     some formats may not be available.
 
+Importing textures
+------------------
+
+The default action in Godot is to import images as textures. Textures are stored
+in video memory and can't be accessed directly. This is what makes drawing them
+efficient.
+
+Import options are vast:
+
+.. image:: img/image_import1.png
+
+Detect 3D
+~~~~~~~~~
+
+This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags
+are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.
+
 Compression
 -----------
 
@@ -212,3 +200,11 @@ Invert Color
 ~~~~~~~~~~~~
 
 Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_standard_material_3d`.
+
+Svg
+---
+
+Scale
+~~~~~
+
+This option only applies to SVG files. It controls the scale of the SVG image. The default scale (1.0) will make the imported SVG match its original design scale.