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@@ -14,7 +14,7 @@ to be optimized for and tightly integrated with the Godot engine, allowing
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great flexibility for content creation and integration.
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History
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-^^^^^^^
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+~~~~~~~
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Initially, Godot was designed to support multiple scripting languages
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(this ability still exists today). However, only GDScript is in use
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@@ -29,7 +29,7 @@ enormous amount of code. After some experiments with
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The last third party scripting language that was used for shipped games
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was `Squirrel <http://squirrel-lang.org>`__, but it was dropped as well.
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At that point, it became evident that a custom scripting language could
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-more optimally make use of Godots particular architecture:
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+more optimally make use of Godot's particular architecture:
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- Godot embeds scripts in nodes. Most languages are not designed with
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this in mind.
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