Fix compile error in advanced_postprocessing.rst
@@ -47,7 +47,7 @@ and sets the vertex position in clip space directly.
shader_type spatial;
// Prevent the quad from being affected by lighting and fog. This also improves performance.
- render_mode unshaded, disable_fog;
+ render_mode unshaded, fog_disabled;
void vertex() {
POSITION = vec4(VERTEX.xy, 1.0, 1.0);