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Fixed wording for when _enter_tree and _ready is called.

Duroxxigar 4 years ago
parent
commit
f3d3f4d0c8
1 changed files with 2 additions and 1 deletions
  1. 2 1
      tutorials/best_practices/godot_notifications.rst

+ 2 - 1
tutorials/best_practices/godot_notifications.rst

@@ -233,7 +233,8 @@ then causes a reverse cascade going up back to the tree's root.
 
 When instantiating a script or a standalone scene, nodes are not
 added to the SceneTree upon creation, so no ``_enter_tree`` callbacks
-trigger. Instead, only the ``_init`` and later ``_ready`` calls occur.
+trigger. Instead, only the ``_init`` call occurs. When the scene is added
+to the SceneTree, the ``_enter_tree`` and ``_ready`` calls occur.
 
 If one needs to trigger behavior that occurs as nodes parent to another,
 regardless of whether it occurs as part of the main/active scene or not, one