|
@@ -1269,8 +1269,8 @@ is used, it can be scalar or vector.
|
|
|
+-----------------------------------------------------------------------------+---------------------------------------------------------------------+
|
|
|
| int **textureQueryLevels** (gsampler2D s) | Get the number of accessible mipmap levels of a texture. |
|
|
|
| | |
|
|
|
-| int **textureQueryLevels** (gsampler2DArray s) | If the texture is unassigned to a sampler, ``0`` is returned. |
|
|
|
-| | |
|
|
|
+| int **textureQueryLevels** (gsampler2DArray s) | If the texture is unassigned to a sampler, ``1`` is returned (Godot |
|
|
|
+| | always internally assigns a texture even to an empty sampler). |
|
|
|
| int **textureQueryLevels** (gsampler3D s) | |
|
|
|
| | |
|
|
|
| int **textureQueryLevels** (samplerCube s) | |
|