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Merge pull request #9797 from mhilbrunner/fix-spellcheck

3.x spellchecker fixes
Max Hilbrunner há 11 meses atrás
pai
commit
fec48235ab
2 ficheiros alterados com 3 adições e 1 exclusões
  1. 2 0
      _tools/codespell-ignore.txt
  2. 1 1
      tutorials/rendering/jitter_stutter.rst

+ 2 - 0
_tools/codespell-ignore.txt

@@ -5,3 +5,5 @@ que
 raison
 uint
 subtile
+implementors
+thirdparty

+ 1 - 1
tutorials/rendering/jitter_stutter.rst

@@ -155,7 +155,7 @@ default ``60``, or set ``Engine.physics_fps`` at run-time in a
 script. Values that are a multiple of the monitor refresh rate (typically
 ``60``) work best when physics interpolation is disabled, as they will avoid
 jitter. This means values such as ``120``, ``180`` and ``240`` are good starting
-points. As a bonus, higher physics FPSes make tunneling and physics unstability
+points. As a bonus, higher physics FPSes make tunneling and physics instability
 issues less likely to occur.
 
 The downside of increasing physics FPS is that CPU usage will increase, which