Yuri Rubinsky
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f1c0ab12eb
Add `samplerCubeArray` type to the list of supported shader types.
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3 years ago |
Yuri Rubinsky
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0258f554ae
Few fixes in shading_language
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3 years ago |
Yuri Rubinsky
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b578978c8e
Fix incorrect example in shader language (uniforms section)
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3 years ago |
Yuri Rubinsky
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a45b66ed2a
Add `group_uniforms` to the description of shader uniforms
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3 years ago |
Yuri Rubinsky
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9077d3c717
Add docs for new shader built-in functions
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3 years ago |
Hugo Locurcio
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b0cf81ab75
Add `hint_default_transparent` to Shading language
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3 years ago |
alex-pahdo
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4a1cd6c9b6
Clarify `hint_range` in Shading language (#6029)
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3 years ago |
Mathichai Dechdee
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87685ed531
Rename hint_color to source_color in examples
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3 years ago |
Yuri Rubinsky
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c423eef3f5
Rename `hint_albedo`, `hint_white/black` in shaders
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3 years ago |
Michael Nischt
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c2212f1646
Fix matrix member to column-major access in Shading language (#5794)
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3 years ago |
Yuri Roubinsky
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5eaebc2e5a
Add a `hint_color` note for `vec3` in `shading_language`
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3 years ago |
nevarek
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b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing (#5713)
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3 years ago |
Markus Sauermann
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aaf6b3e504
Update tutorials: Rename Transform to Transform3D (#5603)
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3 years ago |
Yuri Roubinsky
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58bc70ff28
Few more fixes/enchancements to shaders
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3 years ago |
Yuri Roubinsky
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729648f135
More fixes for shader built-ins
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3 years ago |
Yuri Roubinsky
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77bd7e824a
Added new shader built-ins & modify some old
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3 years ago |
Hugo Locurcio
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0d3abab67b
Fix "shinning" typo in Shading language
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3 years ago |
Yuri Roubinsky
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76e3e720a0
Fix spacing of built-in in shaders
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3 years ago |
Yuri Roubinsky
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a52f95776e
Added new shader built-ins descriptions
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3 years ago |
Aaron Franke
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4060179184
Remove trailing space characters (#5251)
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3 years ago |
luzpaz
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d9bc787dd9
Fix various typos (#5215)
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3 years ago |
Yuri Roubinsky
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e8f8bcb27e
Added more notes about shader varyings (#5116)
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4 years ago |
Oskar van Velden
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1bf43b56a6
Add reference to build-in variables in Shader Language overview (#5084)
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4 years ago |
Marcin Sędłak-Jakubowski
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bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
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4 years ago |
Dennis Brakhane
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5c746e9d27
Clarify 'bgr' swizzle example in Shading language (#4868)
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4 years ago |
Hugo Locurcio
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414eee471f
Document the ternary operator in Shading language
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4 years ago |
Nathan Lovato
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5ab8841c25
Edit shading language page
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4 years ago |
Hugo Locurcio
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a379df680c
Document how to compare floats properly in Shading language
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4 years ago |
lukostello
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e2c2becefe
Explain what fractional means in the Shading language reference (#4328)
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4 years ago |
Hugo Locurcio
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4dbbf3dc92
Improve the shading language reference table
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4 years ago |