Commit History

Author SHA1 Message Date
  Yuri Rubinsky f1c0ab12eb Add `samplerCubeArray` type to the list of supported shader types. 3 years ago
  Yuri Rubinsky 0258f554ae Few fixes in shading_language 3 years ago
  Yuri Rubinsky b578978c8e Fix incorrect example in shader language (uniforms section) 3 years ago
  Yuri Rubinsky a45b66ed2a Add `group_uniforms` to the description of shader uniforms 3 years ago
  Yuri Rubinsky 9077d3c717 Add docs for new shader built-in functions 3 years ago
  Hugo Locurcio b0cf81ab75 Add `hint_default_transparent` to Shading language 3 years ago
  alex-pahdo 4a1cd6c9b6 Clarify `hint_range` in Shading language (#6029) 3 years ago
  Mathichai Dechdee 87685ed531 Rename hint_color to source_color in examples 3 years ago
  Yuri Rubinsky c423eef3f5 Rename `hint_albedo`, `hint_white/black` in shaders 3 years ago
  Michael Nischt c2212f1646 Fix matrix member to column-major access in Shading language (#5794) 3 years ago
  Yuri Roubinsky 5eaebc2e5a Add a `hint_color` note for `vec3` in `shading_language` 3 years ago
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 3 years ago
  Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) 3 years ago
  Yuri Roubinsky 58bc70ff28 Few more fixes/enchancements to shaders 3 years ago
  Yuri Roubinsky 729648f135 More fixes for shader built-ins 3 years ago
  Yuri Roubinsky 77bd7e824a Added new shader built-ins & modify some old 3 years ago
  Hugo Locurcio 0d3abab67b Fix "shinning" typo in Shading language 3 years ago
  Yuri Roubinsky 76e3e720a0 Fix spacing of built-in in shaders 3 years ago
  Yuri Roubinsky a52f95776e Added new shader built-ins descriptions 3 years ago
  Aaron Franke 4060179184 Remove trailing space characters (#5251) 3 years ago
  luzpaz d9bc787dd9 Fix various typos (#5215) 3 years ago
  Yuri Roubinsky e8f8bcb27e Added more notes about shader varyings (#5116) 4 years ago
  Oskar van Velden 1bf43b56a6 Add reference to build-in variables in Shader Language overview (#5084) 4 years ago
  Marcin Sędłak-Jakubowski bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 4 years ago
  Dennis Brakhane 5c746e9d27 Clarify 'bgr' swizzle example in Shading language (#4868) 4 years ago
  Hugo Locurcio 414eee471f Document the ternary operator in Shading language 4 years ago
  Nathan Lovato 5ab8841c25 Edit shading language page 4 years ago
  Hugo Locurcio a379df680c Document how to compare floats properly in Shading language 4 years ago
  lukostello e2c2becefe Explain what fractional means in the Shading language reference (#4328) 4 years ago
  Hugo Locurcio 4dbbf3dc92 Improve the shading language reference table 4 years ago