Commit History

Author SHA1 Message Date
  Patrick Exner bb6e986321 Document new shader built-ins (node position, camera pos/dir) 3 years ago
  luz paz 04f66dc5d0 Fix various typos 3 years ago
  Patrick Exner e5f23eebf2 Examples of matrix input usage in Spatial Shaders 3 years ago
  Hugo Locurcio e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740) 3 years ago
  Yuri Roubinsky 88a61d2642 Remove `SHADOW_ATTENUATION` spatial light shader built-in 3 years ago
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) 3 years ago
  Yuri Roubinsky e48d11394d Rename several transform built-ins in shaders 3 years ago
  Yuri Roubinsky 58bc70ff28 Few more fixes/enchancements to shaders 3 years ago
  Yuri Roubinsky d69f94283b More fixes for shader built-ins 2 3 years ago
  Yuri Roubinsky 729648f135 More fixes for shader built-ins 3 years ago
  Yuri Roubinsky 6c39f5c5c0 Fixes some shader built-ins (again) 4 years ago
  Yuri Roubinsky 86a4f444fe Added shader built-in constants + fix formatting of table headers 4 years ago
  Rémi Verschelde 044b6a74f8 Cleanup uses of double spaces between words or after punctuation 4 years ago
  Morris Tabor 5927b29ec0 fix the doc for skip_vertex_transform. 4 years ago
  Yuri Roubinsky 648dc568c3 Updates shader built-ins 4 years ago
  Max Morse 9772070be5 Add `FOG`/`RADIANCE`/`IRRADIANCE` built-ins in Spatial shaders (#4301) 4 years ago
  Pablo Escobar e704124b4f Document addition of METALLIC to light() built-ins 4 years ago
  Nathan Lovato ad4c479d68 Rename shading section into shaders 4 years ago