kleonc
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4148b45e12
Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders
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hai 1 ano |
Hugo Locurcio
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34e4335d23
Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
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%!s(int64=2) %!d(string=hai) anos |
Nông Văn Tình
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cd47f19aa4
Mention `DEPTH` must be set in all branches in Spatial shaders (#6429)
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%!s(int64=2) %!d(string=hai) anos |
Patrick
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2b7c4911f4
Add newly shader built-ins to docs backport
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%!s(int64=2) %!d(string=hai) anos |
Cameron Reikes
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02db4f3cad
Clarify issue with GLES2 renderer (#6100)
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%!s(int64=2) %!d(string=hai) anos |
Patrick-FlameLizard
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fcedb67bcc
[3.x] Examples of matrix input usage in Spatial Shaders
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%!s(int64=3) %!d(string=hai) anos |
Hugo Locurcio
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78d319feec
Link to transparency sorting limitations page in Spatial shaders (#5741)
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%!s(int64=3) %!d(string=hai) anos |
Nathan Lovato
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77e3fc97dc
Rename shading section into shaders
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%!s(int64=4) %!d(string=hai) anos |