Commit History

Autor SHA1 Mensaxe Data
  kleonc 4148b45e12 Document VERTEX_ID, INSTANCE_ID built-ins for vertex shaders hai 1 ano
  Hugo Locurcio 34e4335d23 Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader %!s(int64=2) %!d(string=hai) anos
  Nông Văn Tình cd47f19aa4 Mention `DEPTH` must be set in all branches in Spatial shaders (#6429) %!s(int64=2) %!d(string=hai) anos
  Patrick 2b7c4911f4 Add newly shader built-ins to docs backport %!s(int64=2) %!d(string=hai) anos
  Cameron Reikes 02db4f3cad Clarify issue with GLES2 renderer (#6100) %!s(int64=2) %!d(string=hai) anos
  Patrick-FlameLizard fcedb67bcc [3.x] Examples of matrix input usage in Spatial Shaders %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741) %!s(int64=3) %!d(string=hai) anos
  Nathan Lovato 77e3fc97dc Rename shading section into shaders %!s(int64=4) %!d(string=hai) anos