Commit History

Autor SHA1 Mensaxe Data
  Mateus Elias 2aa7d47821 fix(tutorials/performance/using_multimesh.rst): removed out of date code %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 978a13bb0a Mark potentially outdated pages with a WIP warning %!s(int64=2) %!d(string=hai) anos
  Raul Santos b319da3f07 Update some C# examples for 4.0 (#6693) %!s(int64=2) %!d(string=hai) anos
  Hana 9e90766a92 update c# class examples %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 3765e1ca51 Nuke GDNative from docs %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) %!s(int64=2) %!d(string=hai) anos
  Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) %!s(int64=3) %!d(string=hai) anos
  Markus Sauermann 1e6a033a8f Update tutorials: VisualServer to RenderingServer %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 4060179184 Remove trailing space characters (#5251) %!s(int64=3) %!d(string=hai) anos
  hpnrep6 0a9e7a4ab5 Fix C# code label in Multimesh example (#5008) %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section %!s(int64=4) %!d(string=hai) anos