Histórico de Commits

Autor SHA1 Mensagem Data
  skyace65 8decfe764c Document supersampling for lightmaps há 6 meses atrás
  Hugo Locurcio 28a7a0bb76 Document shadowmasks in Using LightmapGI há 7 meses atrás
  tetrapod00 c4d3aa134a Standardize RST header syntax há 8 meses atrás
  Hugo Locurcio 338c19ca9d Document converting CSG nodes to MeshInstance3D and related lightmapping workflow (#10229) há 8 meses atrás
  FlooferLand! d7ba911c0c Add note about LightmapGI only baking nodes under its parent (#10247) há 8 meses atrás
  tetrapod00 5994348764 Change all usages of "run-time" to "runtime" há 9 meses atrás
  Hugo Locurcio 4e0bc31f58 Document baking lightmaps on Android/web editor is not supported há 1 ano atrás
  Hugo Locurcio 06bd5b3ccb Fix false positives in codespell CI and fix reported typos há 1 ano atrás
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an há 1 ano atrás
  skyace65 b7dc0575c2 Update images for lightmap page há 1 ano atrás
  Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered há 1 ano atrás
  Hugo Locurcio 9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination há 1 ano atrás
  Hugo Locurcio 663dfe0d65 Clarify hiding lights doesn't disable baking in Using LightmapGI há 1 ano atrás
  Hugo Locurcio 5534016ac1 Document UV2 generation for primitive meshes and VRAM caveats in Using LightmapGI há 2 anos atrás
  Hugo Locurcio 6bcd2cbd1b Document hiding dynamic probe editor gizmos in Using LightmapGI há 2 anos atrás
  Hugo Locurcio c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800) há 2 anos atrás
  Yuri Sizov d524544e07 Improve naming and organization of some manual articles há 2 anos atrás