Commit History

Author SHA1 Message Date
  Hugo Locurcio 9377e35451 Document Depth Test and Stencil features in Standard Material 3D and Spatial shader 2 months ago
  Nelson Sexton f9730cf63f Merge pull request #11262 from SDGNelson/patch-1 2 months ago
  A Thousand Ships 2c9ada62c4 Shader reference proofreading 2 months ago
  Ted Gignac 4a8e23586a Add details on the shader's eye position built-ins 2 months ago
  pixcai ba72293880 Update spatial_shader.rst 8 months ago
  tetrapod00 858c663ab1 Add note to use varyings to access builtins in shader pages 10 months ago
  Hugo Locurcio e43dd0821c Update list of spatial shader render modes for Godot 4.3 1 year ago
  Ben d251fe8442 Divide pi out of light color 11 months ago
  tetrapod00 c4d3aa134a Standardize RST header syntax 1 year ago
  Ryan 7c1eefda90 TIME is affected by time_scale 1 year ago
  tetrapod00 f2ce3eee91 Standardize renderer names and terms 1 year ago
  Chaosus b1190d5371 Add `SCREEN_UV` shader built-in to spatial light shader 1 year ago
  tetrapod00 6919723ae2 Clarify VERTEX and other shader built-ins 1 year ago
  Flarkk 7c78f294be Clarify when fragcoord z is used as depth output 1 year ago
  Chaosus 5320185f73 Fix typo in spatial_shader.rst 1 year ago
  Chaosus f93332bd75 Add `CLIP_SPACE_FAR` built-in description to spatial shaders 1 year ago
  tetrapod00 4e02ee375a Standardize style within spatial_shader.rst, etc 1 year ago
  Matthew 6a61ee7632 Merge pull request #9735 from tetrapod00/spatial-custom-uvs 1 year ago
  tetrapod00 27a205a9cc Update spatial_shaders.rst with CUSTOM0,1,2,3 descriptions. 1 year ago
  tetrapod00 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header 1 year ago
  谢天 42e8bda57c Clarify `INV_VIEW_MATRIX` and `MAIN_CAM_INV_VIEW_MATRIX` (#9544) 1 year ago
  Yuri Rubinsky a646c369c3 Fix some incorrect entries in shader built-ins 1 year ago
  Yuri Rubinsky bbf0b6ed6b Fix some incorrect entries in shader built-ins 1 year ago
  Max Hilbrunner abda5a1cfa Merge pull request #9354 from Nitwel/patch-1 1 year ago
  jsjtxietian f6ddd71040 Mention that user is responsible for POSITION value when it's written to anywhere in the shader 1 year ago
  Nitwel 99da9754d1 Entering transparent pipeline when reading ALPHA 1 year ago
  xXAdrXx 7c8f2cb5ef Add `CAMERA_VISIBLE_LAYERS` to spatial shader docs (#9244) 1 year ago
  clayjohn 34a89bb461 Add documentation for new LIGHT_VERTEX shader builtin 1 year ago
  dawei-wang ec274eb46a Complete the example for "skip_vertex_transform" 1 year ago
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an 1 year ago