Ethan Ruhl
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75b51ec2f4
Organize built-in order in CanvasItem shaders (#5716)
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3 年之前 |
nevarek
|
b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing (#5713)
|
3 年之前 |
Yuri Roubinsky
|
58bc70ff28
Few more fixes/enchancements to shaders
|
3 年之前 |
Yuri Roubinsky
|
d69f94283b
More fixes for shader built-ins 2
|
3 年之前 |
Yuri Roubinsky
|
729648f135
More fixes for shader built-ins
|
3 年之前 |
Rémi Verschelde
|
9a05eef561
4.0: Convert Sprite references to Sprite2D
|
3 年之前 |
Yuri Roubinsky
|
6c39f5c5c0
Fixes some shader built-ins (again)
|
4 年之前 |
Yuri Roubinsky
|
86a4f444fe
Added shader built-in constants + fix formatting of table headers
|
4 年之前 |
Yuri Roubinsky
|
648dc568c3
Updates shader built-ins
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4 年之前 |
Hugo Locurcio
|
6b89096be5
Fix shader `TIME` description to match how it actually works
|
4 年之前 |
Hugo Locurcio
|
ef874eacd4
Improve explanations around shader language's `TIME` variable
|
4 年之前 |
Nathan Lovato
|
ad4c479d68
Rename shading section into shaders
|
4 年之前 |