Commit History

Autor SHA1 Mensaxe Data
  nevarek b11c1b1f70 Update names of shader matrix built-ins in Advanced post-processing (#5713) %!s(int64=3) %!d(string=hai) anos
  Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 58bc70ff28 Few more fixes/enchancements to shaders %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 729648f135 More fixes for shader built-ins %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 77bd7e824a Added new shader built-ins & modify some old %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 0d3abab67b Fix "shinning" typo in Shading language %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 76e3e720a0 Fix spacing of built-in in shaders %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky a52f95776e Added new shader built-ins descriptions %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 4060179184 Remove trailing space characters (#5251) %!s(int64=3) %!d(string=hai) anos
  luzpaz d9bc787dd9 Fix various typos (#5215) %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky e8f8bcb27e Added more notes about shader varyings (#5116) %!s(int64=4) %!d(string=hai) anos
  Oskar van Velden 1bf43b56a6 Add reference to build-in variables in Shader Language overview (#5084) %!s(int64=4) %!d(string=hai) anos
  Marcin Sędłak-Jakubowski bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) %!s(int64=4) %!d(string=hai) anos
  Dennis Brakhane 5c746e9d27 Clarify 'bgr' swizzle example in Shading language (#4868) %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 414eee471f Document the ternary operator in Shading language %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato 5ab8841c25 Edit shading language page %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio a379df680c Document how to compare floats properly in Shading language %!s(int64=4) %!d(string=hai) anos
  lukostello e2c2becefe Explain what fractional means in the Shading language reference (#4328) %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 4dbbf3dc92 Improve the shading language reference table %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato ad4c479d68 Rename shading section into shaders %!s(int64=4) %!d(string=hai) anos