Commit History

Autor SHA1 Mensaxe Data
  AeioMuch 32d9970205 Update get_world() to get_world_3d() in using_servers.rst (#6449) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 99d3d0be12 Renames / fixes for Godot 4 %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 198393eec7 More Godot 4 rename fixes (#6315) %!s(int64=2) %!d(string=hai) anos
  Max Hilbrunner 9862cbea87 Reference -> RefCounted %!s(int64=2) %!d(string=hai) anos
  yed podtrzitko f4573fd49e fix: replace invalid `World` references with `World3D`/ `World2D` (#6256) %!s(int64=2) %!d(string=hai) anos
  Markus Sauermann aaf6b3e504 Update tutorials: Rename Transform to Transform3D (#5603) %!s(int64=3) %!d(string=hai) anos
  Markus Sauermann 1e6a033a8f Update tutorials: VisualServer to RenderingServer %!s(int64=3) %!d(string=hai) anos
  snailrhymer dd764520c6 Clarify reference erasure warning in Using Servers (#5570) %!s(int64=3) %!d(string=hai) anos
  Jummit c7a4b6a8be Fix example in Optimization Using Servers tutorial (#5169) %!s(int64=4) %!d(string=hai) anos
  Marcin Sędłak-Jakubowski bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) %!s(int64=4) %!d(string=hai) anos
  Jayman2000 ba485cf97a Make example code less misleading in Optimization using Servers (#4707) %!s(int64=4) %!d(string=hai) anos
  Nathan Lovato db4f7d1e68 Merge Multi-threading and Optimization into a new Performance section %!s(int64=4) %!d(string=hai) anos