История коммитов

Автор SHA1 Сообщение Дата
  tetrapod00 f2ce3eee91 Standardize renderer names and terms 10 месяцев назад
  tetrapod00 a8667ffddf Add links to project setting mentions 10 месяцев назад
  tetrapod00 99722f2d78 Add Antialiasing comparison table, remove redundant MSAA limitations section 9 месяцев назад
  Hugo Locurcio d07baf3836 Document alpha antialiasing in Standard Material 3D 1 год назад
  Max Hilbrunner 64a3b465c2 Update SFC to Godot Foundation, old URLs 2 лет назад
  Hugo Locurcio 96137165b3 Add comparison images to 3D rendering limitations (#7120) 2 лет назад
  Clay John 6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944) 2 лет назад
  Hugo Locurcio 9286f1b466 Remove references to removed GLES2 backend 2 лет назад
  Max Hilbrunner c8a306fd34 Merge pull request #6782 from Calinou/update-import-docs 2 лет назад
  Hugo Locurcio 513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2 лет назад
  Hugo Locurcio 3bed31c54d Update resource importing documentation for Godot 4.0 2 лет назад
  Hugo Locurcio 6e453527b1 Revamp global illumination documentation 3 лет назад
  Hugo Locurcio 048f5e575b Add documentation pages on 2D and 3D antialiasing 2 лет назад
  Hugo Locurcio e39311fa79 Link to transparency sorting limitations page in Spatial shaders (#5740) 3 лет назад
  Hugo Locurcio aadcb08173 Add tips for transparency sorting issues in 3D rendering limitations (#5727) 3 лет назад
  Hugo Locurcio db60a7e046 Update 3D rendering limitations to mention Use Debanding project setting (#4646) 4 лет назад
  Hugo Locurcio 555a68601e Add a dedicated page for 3D rendering limitations 5 лет назад