Commit History

Autor SHA1 Mensaxe Data
  skyace65 8decfe764c Document supersampling for lightmaps hai 5 meses
  Hugo Locurcio 28a7a0bb76 Document shadowmasks in Using LightmapGI hai 6 meses
  tetrapod00 c4d3aa134a Standardize RST header syntax hai 8 meses
  Hugo Locurcio 338c19ca9d Document converting CSG nodes to MeshInstance3D and related lightmapping workflow (#10229) hai 8 meses
  FlooferLand! d7ba911c0c Add note about LightmapGI only baking nodes under its parent (#10247) hai 8 meses
  tetrapod00 5994348764 Change all usages of "run-time" to "runtime" hai 8 meses
  Hugo Locurcio 4e0bc31f58 Document baking lightmaps on Android/web editor is not supported hai 1 ano
  Hugo Locurcio 06bd5b3ccb Fix false positives in codespell CI and fix reported typos hai 1 ano
  A Thousand Ships bd6cc665a7 Fix incorrect uses of a/an hai 1 ano
  skyace65 b7dc0575c2 Update images for lightmap page hai 1 ano
  Hugo Locurcio 09078cffb5 Document limit of VoxelGI and LightmapGI instances that can be rendered hai 1 ano
  Hugo Locurcio 9d313cfb8d Document new denoisers and properties in Using Lightmap global illumination hai 1 ano
  Hugo Locurcio 663dfe0d65 Clarify hiding lights doesn't disable baking in Using LightmapGI hai 1 ano
  Hugo Locurcio 5534016ac1 Document UV2 generation for primitive meshes and VRAM caveats in Using LightmapGI %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio 6bcd2cbd1b Document hiding dynamic probe editor gizmos in Using LightmapGI %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio c799afdfa2 Update Importing 3D scenes documentation for Godot 4.0 (#6800) %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov d524544e07 Improve naming and organization of some manual articles %!s(int64=2) %!d(string=hai) anos