|  A Thousand Ships | 92cd36b50e
							
							Various grammar and spelling fixes | 4 月之前 | 
				
					
						|  Yordan Dolchinkov | 9b20054182
							
							Remove outdated 2D batching note | 5 月之前 | 
				
					
						|  tetrapod00 | c4d3aa134a
							
							Standardize RST header syntax | 10 月之前 | 
				
					
						|  tetrapod | 5bad2a6282
							
							Add back information about per-vertex shading (#10281) | 11 月之前 | 
				
					
						|  tetrapod00 | 09156f2ee9
							
							Add UPDATE comments to perishable information | 11 月之前 | 
				
					
						|  skyace65 | 1ae0eff971
							
							Fix Build issue | 2 年之前 | 
				
					
						|  Hugo Locurcio | df9bf74ca1
							
							Update performance optimization pages for Godot 4.x | 2 年之前 | 
				
					
						|  Hugo Locurcio | 9286f1b466
							
							Remove references to removed GLES2 backend | 2 年之前 | 
				
					
						|  Hugo Locurcio | c799afdfa2
							
							Update Importing 3D scenes documentation for Godot 4.0 (#6800) | 2 年之前 | 
				
					
						|  Yuri Sizov | 978a13bb0a
							
							Mark potentially outdated pages with a WIP warning | 2 年之前 | 
				
					
						|  Hugo Locurcio | 8b0c550e2a
							
							Add a page on variable rate shading (VRS) | 3 年之前 | 
				
					
						|  Rémi Verschelde | 044b6a74f8
							
							Cleanup uses of double spaces between words or after punctuation | 4 年之前 | 
				
					
						|  skyace65 | 2ed5a65822
							
							Clarify optimization instructions | 4 年之前 | 
				
					
						|  Hugo Locurcio | 77cdee2597
							
							Recommend vertex shading for particles in GPU optimization | 5 年之前 | 
				
					
						|  Nathan Lovato | db4f7d1e68
							
							Merge Multi-threading and Optimization into a new Performance section | 5 年之前 |