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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the WebSocketClient.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_WebSocketClient:
- WebSocketClient
- ===============
- **Inherits:** :ref:`WebSocketMultiplayerPeer<class_websocketmultiplayerpeer>` **<** :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` **<** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A WebSocket client implementation
- Member Functions
- ----------------
- +----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@globalscope_error>` | :ref:`connect_to_url<class_WebSocketClient_connect_to_url>` **(** :ref:`String<class_string>` url, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)** |
- +----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`disconnect_from_host<class_WebSocketClient_disconnect_from_host>` **(** **)** |
- +----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- .. _class_WebSocketClient_connection_closed:
- - **connection_closed** **(** **)**
- Emitted when the connection to the server is closed.
- .. _class_WebSocketClient_connection_error:
- - **connection_error** **(** **)**
- Emitted when the connection to the server fails.
- .. _class_WebSocketClient_connection_established:
- - **connection_established** **(** :ref:`String<class_string>` protocol **)**
- Emitted when a connection with the server is established, ``protocol`` will contain the sub-protocol agreed with the server.
- .. _class_WebSocketClient_data_received:
- - **data_received** **(** **)**
- Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
- Member Variables
- ----------------
- .. _class_WebSocketClient_verify_ssl:
- - :ref:`bool<class_bool>` **verify_ssl** - Enable or disable SSL certificate verification. Note: You must specify the certificates to be used in the project settings for it to work when exported.
- Description
- -----------
- This class implements a WebSocket client compatible with any RFC 6455 complaint WebSocket server.
- This client can be optionally used as a network peer for the :ref:`MultiplayerAPI<class_multiplayerapi>`.
- After starting the client (:ref:`connect_to_url<class_WebSocketClient_connect_to_url>`), you will need to :ref:`NetworkedMultiplayerPeer.poll<class_NetworkedMultiplayerPeer_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node__process>`).
- You will received appropriate signals when connecting, disconnecting, or when new data is available.
- Member Function Description
- ---------------------------
- .. _class_WebSocketClient_connect_to_url:
- - :ref:`Error<enum_@globalscope_error>` **connect_to_url** **(** :ref:`String<class_string>` url, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)**
- Connect to the given URL requesting one of the given ``protocols`` as sub-protocol.
- If ``true`` is passed as ``gd_mp_api``, the client will behave like a network peer for the :ref:`MultiplayerAPI<class_multiplayerapi>`. Note: connnections to non Godot servers will not work, and :ref:`data_received<class_WebSocketClient_data_received>` will not be emitted when this option is true.
- .. _class_WebSocketClient_disconnect_from_host:
- - void **disconnect_from_host** **(** **)**
- Disconnect from the server if currently connected.
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