Rémi Verschelde 1df5a0ae68 Merge pull request #3061 from asynts/asynts.syntax-highlighting-2 5 years ago
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2d 33bb17d846 Merge pull request #3037 from cbscribe/kcc_2dmove_updates 5 years ago
3d d2a87eb012 Fixed some typos and wording in tutorials 5 years ago
animation 3796daa53c Fixed typos in 2D Skeletons tutorial 5 years ago
assetlib 20359182da Update a paragraph in the AssetLib page for clarity 6 years ago
audio d0745b4c26 Use sound pressure level rather than power 5 years ago
content 6a6464aea1 Fix various typos and grammar issues in tutorial articles 5 years ago
debug 9329aa8b51 Edit overview_of_debugging_tools (#2999) 5 years ago
gui 8d17784142 Remove a syntax error (#3079) 5 years ago
i18n 45c004cde3 Add babel-godot, Python tool to i18n strings 5 years ago
inputs 37e9a07069 Update mouse_and_input_coordinates.rst 5 years ago
io a504ab1647 Mention the Godot data paths specific to the Flatpak version 5 years ago
legal 9f2cdd30bb Clarify that your game need not be MIT (#2594) 6 years ago
math e23ee5b081 Fix typos with codespell 5 years ago
misc 2e68d271fe Add DANGER admonition about freeing nodes in tool scripts 5 years ago
networking 1add36112d bug fixes in main.gd chat _ready 5 years ago
optimization 29e1623902 Add C# code to multimesh page 5 years ago
physics 99fc784dc3 Explain why we store the return value from move_and_slide (#3001) 5 years ago
platform 53f878bdaf Replace 'code' directives with 'code-block' directives. 5 years ago
plugins 1df5a0ae68 Merge pull request #3061 from asynts/asynts.syntax-highlighting-2 5 years ago
shading d70f461141 Added note about varying arrays to shading_language 5 years ago
threads 41c8ea71e0 Fix a typo in "Using multiple threads" 6 years ago
viewports 854185495c Fixed code tags for true/false/null and a few property references 5 years ago
vr e23ee5b081 Fix typos with codespell 5 years ago