class_capsuleshape3d.rst 3.1 KB

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  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CapsuleShape3D.xml.
  6. .. _class_CapsuleShape3D:
  7. CapsuleShape3D
  8. ==============
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Capsule shape resource for 3D collisions.
  11. Description
  12. -----------
  13. 3D capsule shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. In 3D, a capsule is a cylinder shape with hemispheres at both ends.
  14. \ **Performance:** Being a primitive collision shape, ``CapsuleShape3D`` is fast to check collisions against (though not as fast as :ref:`SphereShape3D<class_SphereShape3D>`). ``CapsuleShape3D`` is cheaper to check collisions against compared to :ref:`CylinderShape3D<class_CylinderShape3D>`.
  15. Tutorials
  16. ---------
  17. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  18. Properties
  19. ----------
  20. +---------------------------+-----------------------------------------------------+---------+
  21. | :ref:`float<class_float>` | :ref:`height<class_CapsuleShape3D_property_height>` | ``2.0`` |
  22. +---------------------------+-----------------------------------------------------+---------+
  23. | :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape3D_property_radius>` | ``0.5`` |
  24. +---------------------------+-----------------------------------------------------+---------+
  25. Property Descriptions
  26. ---------------------
  27. .. _class_CapsuleShape3D_property_height:
  28. - :ref:`float<class_float>` **height**
  29. +-----------+-------------------+
  30. | *Default* | ``2.0`` |
  31. +-----------+-------------------+
  32. | *Setter* | set_height(value) |
  33. +-----------+-------------------+
  34. | *Getter* | get_height() |
  35. +-----------+-------------------+
  36. The capsule's height.
  37. ----
  38. .. _class_CapsuleShape3D_property_radius:
  39. - :ref:`float<class_float>` **radius**
  40. +-----------+-------------------+
  41. | *Default* | ``0.5`` |
  42. +-----------+-------------------+
  43. | *Setter* | set_radius(value) |
  44. +-----------+-------------------+
  45. | *Getter* | get_radius() |
  46. +-----------+-------------------+
  47. The capsule's radius.
  48. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  49. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  50. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  51. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  52. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  53. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`