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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CapsuleShape3D.xml.
- .. _class_CapsuleShape3D:
- CapsuleShape3D
- ==============
- **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Capsule shape resource for 3D collisions.
- Description
- -----------
- 3D capsule shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. In 3D, a capsule is a cylinder shape with hemispheres at both ends.
- \ **Performance:** Being a primitive collision shape, ``CapsuleShape3D`` is fast to check collisions against (though not as fast as :ref:`SphereShape3D<class_SphereShape3D>`). ``CapsuleShape3D`` is cheaper to check collisions against compared to :ref:`CylinderShape3D<class_CylinderShape3D>`.
- Tutorials
- ---------
- - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
- Properties
- ----------
- +---------------------------+-----------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`height<class_CapsuleShape3D_property_height>` | ``2.0`` |
- +---------------------------+-----------------------------------------------------+---------+
- | :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape3D_property_radius>` | ``0.5`` |
- +---------------------------+-----------------------------------------------------+---------+
- Property Descriptions
- ---------------------
- .. _class_CapsuleShape3D_property_height:
- - :ref:`float<class_float>` **height**
- +-----------+-------------------+
- | *Default* | ``2.0`` |
- +-----------+-------------------+
- | *Setter* | set_height(value) |
- +-----------+-------------------+
- | *Getter* | get_height() |
- +-----------+-------------------+
- The capsule's height.
- ----
- .. _class_CapsuleShape3D_property_radius:
- - :ref:`float<class_float>` **radius**
- +-----------+-------------------+
- | *Default* | ``0.5`` |
- +-----------+-------------------+
- | *Setter* | set_radius(value) |
- +-----------+-------------------+
- | *Getter* | get_radius() |
- +-----------+-------------------+
- The capsule's radius.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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