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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/GPUParticlesCollisionBox3D.xml.
- .. _class_GPUParticlesCollisionBox3D:
- GPUParticlesCollisionBox3D
- ==========================
- **Inherits:** :ref:`GPUParticlesCollision3D<class_GPUParticlesCollision3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Box-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
- Description
- -----------
- Box-shaped 3D particle collision shape affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
- \ **Note:** :ref:`ParticlesMaterial.collision_enabled<class_ParticlesMaterial_property_collision_enabled>` must be ``true`` on the :ref:`GPUParticles3D<class_GPUParticles3D>`'s process material for collision to work.
- \ **Note:** Particle collision only affects :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
- Properties
- ----------
- +-------------------------------+-------------------------------------------------------------------+----------------------+
- | :ref:`Vector3<class_Vector3>` | :ref:`extents<class_GPUParticlesCollisionBox3D_property_extents>` | ``Vector3(1, 1, 1)`` |
- +-------------------------------+-------------------------------------------------------------------+----------------------+
- Property Descriptions
- ---------------------
- .. _class_GPUParticlesCollisionBox3D_property_extents:
- - :ref:`Vector3<class_Vector3>` **extents**
- +-----------+----------------------+
- | *Default* | ``Vector3(1, 1, 1)`` |
- +-----------+----------------------+
- | *Setter* | set_extents(value) |
- +-----------+----------------------+
- | *Getter* | get_extents() |
- +-----------+----------------------+
- The collision box's extents in 3D units.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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