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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/InputEventJoypadButton.xml.
- .. _class_InputEventJoypadButton:
- InputEventJoypadButton
- ======================
- **Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Input event for gamepad buttons.
- Description
- -----------
- Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
- Tutorials
- ---------
- - :doc:`InputEvent <../tutorials/inputs/inputevent>`
- Properties
- ----------
- +-----------------------------------------------+-------------------------------------------------------------------------+-----------+
- | :ref:`JoyButton<enum_@GlobalScope_JoyButton>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | ``0`` |
- +-----------------------------------------------+-------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | ``false`` |
- +-----------------------------------------------+-------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | ``0.0`` |
- +-----------------------------------------------+-------------------------------------------------------------------------+-----------+
- Property Descriptions
- ---------------------
- .. _class_InputEventJoypadButton_property_button_index:
- - :ref:`JoyButton<enum_@GlobalScope_JoyButton>` **button_index**
- +-----------+-------------------------+
- | *Default* | ``0`` |
- +-----------+-------------------------+
- | *Setter* | set_button_index(value) |
- +-----------+-------------------------+
- | *Getter* | get_button_index() |
- +-----------+-------------------------+
- Button identifier. One of the :ref:`JoyButton<enum_@GlobalScope_JoyButton>` button constants.
- ----
- .. _class_InputEventJoypadButton_property_pressed:
- - :ref:`bool<class_bool>` **pressed**
- +-----------+--------------------+
- | *Default* | ``false`` |
- +-----------+--------------------+
- | *Setter* | set_pressed(value) |
- +-----------+--------------------+
- | *Getter* | is_pressed() |
- +-----------+--------------------+
- If ``true``, the button's state is pressed. If ``false``, the button's state is released.
- ----
- .. _class_InputEventJoypadButton_property_pressure:
- - :ref:`float<class_float>` **pressure**
- +-----------+---------------------+
- | *Default* | ``0.0`` |
- +-----------+---------------------+
- | *Setter* | set_pressure(value) |
- +-----------+---------------------+
- | *Getter* | get_pressure() |
- +-----------+---------------------+
- Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from ``0`` to ``1``.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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