class_multiplayersynchronizer.rst 8.9 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/MultiplayerSynchronizer.xml.
  6. .. _class_MultiplayerSynchronizer:
  7. MultiplayerSynchronizer
  8. =======================
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Properties
  11. ----------
  12. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  13. | :ref:`bool<class_bool>` | :ref:`public_visibility<class_MultiplayerSynchronizer_property_public_visibility>` | ``true`` |
  14. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  15. | :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` | :ref:`replication_config<class_MultiplayerSynchronizer_property_replication_config>` | |
  16. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  17. | :ref:`float<class_float>` | :ref:`replication_interval<class_MultiplayerSynchronizer_property_replication_interval>` | ``0.0`` |
  18. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  19. | :ref:`NodePath<class_NodePath>` | :ref:`root_path<class_MultiplayerSynchronizer_property_root_path>` | ``NodePath("..")`` |
  20. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  21. | :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` | :ref:`visibility_update_mode<class_MultiplayerSynchronizer_property_visibility_update_mode>` | ``0`` |
  22. +--------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+--------------------+
  23. Methods
  24. -------
  25. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`add_visibility_filter<class_MultiplayerSynchronizer_method_add_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
  27. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`get_visibility_for<class_MultiplayerSynchronizer_method_get_visibility_for>` **(** :ref:`int<class_int>` peer **)** |const| |
  29. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`remove_visibility_filter<class_MultiplayerSynchronizer_method_remove_visibility_filter>` **(** :ref:`Callable<class_Callable>` filter **)** |
  31. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`set_visibility_for<class_MultiplayerSynchronizer_method_set_visibility_for>` **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)** |
  33. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`update_visibility<class_MultiplayerSynchronizer_method_update_visibility>` **(** :ref:`int<class_int>` for_peer=0 **)** |
  35. +-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. Signals
  37. -------
  38. .. _class_MultiplayerSynchronizer_signal_visibility_changed:
  39. - **visibility_changed** **(** :ref:`int<class_int>` for_peer **)**
  40. Enumerations
  41. ------------
  42. .. _enum_MultiplayerSynchronizer_VisibilityUpdateMode:
  43. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_IDLE:
  44. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_PHYSICS:
  45. .. _class_MultiplayerSynchronizer_constant_VISIBILITY_PROCESS_NONE:
  46. enum **VisibilityUpdateMode**:
  47. - **VISIBILITY_PROCESS_IDLE** = **0**
  48. - **VISIBILITY_PROCESS_PHYSICS** = **1**
  49. - **VISIBILITY_PROCESS_NONE** = **2**
  50. Property Descriptions
  51. ---------------------
  52. .. _class_MultiplayerSynchronizer_property_public_visibility:
  53. - :ref:`bool<class_bool>` **public_visibility**
  54. +-----------+------------------------------+
  55. | *Default* | ``true`` |
  56. +-----------+------------------------------+
  57. | *Setter* | set_visibility_public(value) |
  58. +-----------+------------------------------+
  59. | *Getter* | is_visibility_public() |
  60. +-----------+------------------------------+
  61. ----
  62. .. _class_MultiplayerSynchronizer_property_replication_config:
  63. - :ref:`SceneReplicationConfig<class_SceneReplicationConfig>` **replication_config**
  64. +----------+-------------------------------+
  65. | *Setter* | set_replication_config(value) |
  66. +----------+-------------------------------+
  67. | *Getter* | get_replication_config() |
  68. +----------+-------------------------------+
  69. ----
  70. .. _class_MultiplayerSynchronizer_property_replication_interval:
  71. - :ref:`float<class_float>` **replication_interval**
  72. +-----------+---------------------------------+
  73. | *Default* | ``0.0`` |
  74. +-----------+---------------------------------+
  75. | *Setter* | set_replication_interval(value) |
  76. +-----------+---------------------------------+
  77. | *Getter* | get_replication_interval() |
  78. +-----------+---------------------------------+
  79. ----
  80. .. _class_MultiplayerSynchronizer_property_root_path:
  81. - :ref:`NodePath<class_NodePath>` **root_path**
  82. +-----------+----------------------+
  83. | *Default* | ``NodePath("..")`` |
  84. +-----------+----------------------+
  85. | *Setter* | set_root_path(value) |
  86. +-----------+----------------------+
  87. | *Getter* | get_root_path() |
  88. +-----------+----------------------+
  89. ----
  90. .. _class_MultiplayerSynchronizer_property_visibility_update_mode:
  91. - :ref:`VisibilityUpdateMode<enum_MultiplayerSynchronizer_VisibilityUpdateMode>` **visibility_update_mode**
  92. +-----------+-----------------------------------+
  93. | *Default* | ``0`` |
  94. +-----------+-----------------------------------+
  95. | *Setter* | set_visibility_update_mode(value) |
  96. +-----------+-----------------------------------+
  97. | *Getter* | get_visibility_update_mode() |
  98. +-----------+-----------------------------------+
  99. Method Descriptions
  100. -------------------
  101. .. _class_MultiplayerSynchronizer_method_add_visibility_filter:
  102. - void **add_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
  103. ----
  104. .. _class_MultiplayerSynchronizer_method_get_visibility_for:
  105. - :ref:`bool<class_bool>` **get_visibility_for** **(** :ref:`int<class_int>` peer **)** |const|
  106. ----
  107. .. _class_MultiplayerSynchronizer_method_remove_visibility_filter:
  108. - void **remove_visibility_filter** **(** :ref:`Callable<class_Callable>` filter **)**
  109. ----
  110. .. _class_MultiplayerSynchronizer_method_set_visibility_for:
  111. - void **set_visibility_for** **(** :ref:`int<class_int>` peer, :ref:`bool<class_bool>` visible **)**
  112. ----
  113. .. _class_MultiplayerSynchronizer_method_update_visibility:
  114. - void **update_visibility** **(** :ref:`int<class_int>` for_peer=0 **)**
  115. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  116. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  117. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  118. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  119. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  120. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`