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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsBody3D.xml.
- .. _class_PhysicsBody3D:
- PhysicsBody3D
- =============
- **Inherits:** :ref:`CollisionObject3D<class_CollisionObject3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`CharacterBody3D<class_CharacterBody3D>`, :ref:`PhysicalBone3D<class_PhysicalBone3D>`, :ref:`RigidDynamicBody3D<class_RigidDynamicBody3D>`, :ref:`StaticBody3D<class_StaticBody3D>`
- Base class for all objects affected by physics in 3D space.
- Description
- -----------
- PhysicsBody3D is an abstract base class for implementing a physics body. All \*Body types inherit from it.
- Tutorials
- ---------
- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- Properties
- ----------
- +-------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`axis_lock_angular_x<class_PhysicsBody3D_property_axis_lock_angular_x>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`axis_lock_angular_y<class_PhysicsBody3D_property_axis_lock_angular_y>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`axis_lock_angular_z<class_PhysicsBody3D_property_axis_lock_angular_z>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`axis_lock_linear_x<class_PhysicsBody3D_property_axis_lock_linear_x>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`axis_lock_linear_y<class_PhysicsBody3D_property_axis_lock_linear_y>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`axis_lock_linear_z<class_PhysicsBody3D_property_axis_lock_linear_z>` | ``false`` |
- +-------------------------+------------------------------------------------------------------------------+-----------+
- Methods
- -------
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_collision_exception_with<class_PhysicsBody3D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`get_axis_lock<class_PhysicsBody3D_method_get_axis_lock>` **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis **)** |const| |
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PhysicsBody3D[]<class_PhysicsBody3D>` | :ref:`get_collision_exceptions<class_PhysicsBody3D_method_get_collision_exceptions>` **(** **)** |
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`KinematicCollision3D<class_KinematicCollision3D>` | :ref:`move_and_collide<class_PhysicsBody3D_method_move_and_collide>` **(** :ref:`Vector3<class_Vector3>` distance, :ref:`bool<class_bool>` test_only=false, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)** |
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_collision_exception_with<class_PhysicsBody3D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_axis_lock<class_PhysicsBody3D_method_set_axis_lock>` **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis, :ref:`bool<class_bool>` lock **)** |
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`test_move<class_PhysicsBody3D_method_test_move>` **(** :ref:`Transform3D<class_Transform3D>` from, :ref:`Vector3<class_Vector3>` distance, :ref:`KinematicCollision3D<class_KinematicCollision3D>` collision=null, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)** |
- +---------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_PhysicsBody3D_property_axis_lock_angular_x:
- - :ref:`bool<class_bool>` **axis_lock_angular_x**
- +-----------+----------------------+
- | *Default* | ``false`` |
- +-----------+----------------------+
- | *Setter* | set_axis_lock(value) |
- +-----------+----------------------+
- | *Getter* | get_axis_lock() |
- +-----------+----------------------+
- Lock the body's rotation in the X axis.
- ----
- .. _class_PhysicsBody3D_property_axis_lock_angular_y:
- - :ref:`bool<class_bool>` **axis_lock_angular_y**
- +-----------+----------------------+
- | *Default* | ``false`` |
- +-----------+----------------------+
- | *Setter* | set_axis_lock(value) |
- +-----------+----------------------+
- | *Getter* | get_axis_lock() |
- +-----------+----------------------+
- Lock the body's rotation in the Y axis.
- ----
- .. _class_PhysicsBody3D_property_axis_lock_angular_z:
- - :ref:`bool<class_bool>` **axis_lock_angular_z**
- +-----------+----------------------+
- | *Default* | ``false`` |
- +-----------+----------------------+
- | *Setter* | set_axis_lock(value) |
- +-----------+----------------------+
- | *Getter* | get_axis_lock() |
- +-----------+----------------------+
- Lock the body's rotation in the Z axis.
- ----
- .. _class_PhysicsBody3D_property_axis_lock_linear_x:
- - :ref:`bool<class_bool>` **axis_lock_linear_x**
- +-----------+----------------------+
- | *Default* | ``false`` |
- +-----------+----------------------+
- | *Setter* | set_axis_lock(value) |
- +-----------+----------------------+
- | *Getter* | get_axis_lock() |
- +-----------+----------------------+
- Lock the body's linear movement in the X axis.
- ----
- .. _class_PhysicsBody3D_property_axis_lock_linear_y:
- - :ref:`bool<class_bool>` **axis_lock_linear_y**
- +-----------+----------------------+
- | *Default* | ``false`` |
- +-----------+----------------------+
- | *Setter* | set_axis_lock(value) |
- +-----------+----------------------+
- | *Getter* | get_axis_lock() |
- +-----------+----------------------+
- Lock the body's linear movement in the Y axis.
- ----
- .. _class_PhysicsBody3D_property_axis_lock_linear_z:
- - :ref:`bool<class_bool>` **axis_lock_linear_z**
- +-----------+----------------------+
- | *Default* | ``false`` |
- +-----------+----------------------+
- | *Setter* | set_axis_lock(value) |
- +-----------+----------------------+
- | *Getter* | get_axis_lock() |
- +-----------+----------------------+
- Lock the body's linear movement in the Z axis.
- Method Descriptions
- -------------------
- .. _class_PhysicsBody3D_method_add_collision_exception_with:
- - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
- Adds a body to the list of bodies that this body can't collide with.
- ----
- .. _class_PhysicsBody3D_method_get_axis_lock:
- - :ref:`bool<class_bool>` **get_axis_lock** **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis **)** |const|
- Returns ``true`` if the specified linear or rotational ``axis`` is locked.
- ----
- .. _class_PhysicsBody3D_method_get_collision_exceptions:
- - :ref:`PhysicsBody3D[]<class_PhysicsBody3D>` **get_collision_exceptions** **(** **)**
- Returns an array of nodes that were added as collision exceptions for this body.
- ----
- .. _class_PhysicsBody3D_method_move_and_collide:
- - :ref:`KinematicCollision3D<class_KinematicCollision3D>` **move_and_collide** **(** :ref:`Vector3<class_Vector3>` distance, :ref:`bool<class_bool>` test_only=false, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)**
- Moves the body along the vector ``distance``. In order to be frame rate independent in :ref:`Node._physics_process<class_Node_method__physics_process>` or :ref:`Node._process<class_Node_method__process>`, ``distance`` should be computed using ``delta``.
- The body will stop if it collides. Returns a :ref:`KinematicCollision3D<class_KinematicCollision3D>`, which contains information about the collision when stopped, or when touching another body along the motion.
- If ``test_only`` is ``true``, the body does not move but the would-be collision information is given.
- \ ``safe_margin`` is the extra margin used for collision recovery (see :ref:`CharacterBody3D.collision/safe_margin<class_CharacterBody3D_property_collision/safe_margin>` for more details).
- \ ``max_collisions`` allows to retrieve more than one collision result.
- ----
- .. _class_PhysicsBody3D_method_remove_collision_exception_with:
- - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
- Removes a body from the list of bodies that this body can't collide with.
- ----
- .. _class_PhysicsBody3D_method_set_axis_lock:
- - void **set_axis_lock** **(** :ref:`BodyAxis<enum_PhysicsServer3D_BodyAxis>` axis, :ref:`bool<class_bool>` lock **)**
- Locks or unlocks the specified linear or rotational ``axis`` depending on the value of ``lock``.
- ----
- .. _class_PhysicsBody3D_method_test_move:
- - :ref:`bool<class_bool>` **test_move** **(** :ref:`Transform3D<class_Transform3D>` from, :ref:`Vector3<class_Vector3>` distance, :ref:`KinematicCollision3D<class_KinematicCollision3D>` collision=null, :ref:`float<class_float>` safe_margin=0.001, :ref:`int<class_int>` max_collisions=1 **)**
- Checks for collisions without moving the body. In order to be frame rate independent in :ref:`Node._physics_process<class_Node_method__physics_process>` or :ref:`Node._process<class_Node_method__process>`, ``distance`` should be computed using ``delta``.
- Virtually sets the node's position, scale and rotation to that of the given :ref:`Transform3D<class_Transform3D>`, then tries to move the body along the vector ``distance``. Returns ``true`` if a collision would stop the body from moving along the whole path.
- \ ``collision`` is an optional object of type :ref:`KinematicCollision3D<class_KinematicCollision3D>`, which contains additional information about the collision when stopped, or when touching another body along the motion.
- \ ``safe_margin`` is the extra margin used for collision recovery (see :ref:`CharacterBody3D.collision/safe_margin<class_CharacterBody3D_property_collision/safe_margin>` for more details).
- \ ``max_collisions`` allows to retrieve more than one collision result.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|