class_physicspointqueryparameters2d.rst 6.6 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsPointQueryParameters2D.xml.
  6. .. _class_PhysicsPointQueryParameters2D:
  7. PhysicsPointQueryParameters2D
  8. =============================
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Parameters to be sent to a 2D point physics query.
  11. Description
  12. -----------
  13. This class contains the position and other parameters to be used for :ref:`PhysicsDirectSpaceState2D.intersect_point<class_PhysicsDirectSpaceState2D_method_intersect_point>`.
  14. Properties
  15. ----------
  16. +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+
  17. | :ref:`int<class_int>` | :ref:`canvas_instance_id<class_PhysicsPointQueryParameters2D_property_canvas_instance_id>` | ``0`` |
  18. +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+
  19. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsPointQueryParameters2D_property_collide_with_areas>` | ``false`` |
  20. +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+
  21. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsPointQueryParameters2D_property_collide_with_bodies>` | ``true`` |
  22. +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+
  23. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsPointQueryParameters2D_property_collision_mask>` | ``4294967295`` |
  24. +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+
  25. | :ref:`Array<class_Array>` | :ref:`exclude<class_PhysicsPointQueryParameters2D_property_exclude>` | ``[]`` |
  26. +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`position<class_PhysicsPointQueryParameters2D_property_position>` | ``Vector2(0, 0)`` |
  28. +-------------------------------+----------------------------------------------------------------------------------------------+-------------------+
  29. Property Descriptions
  30. ---------------------
  31. .. _class_PhysicsPointQueryParameters2D_property_canvas_instance_id:
  32. - :ref:`int<class_int>` **canvas_instance_id**
  33. +-----------+-------------------------------+
  34. | *Default* | ``0`` |
  35. +-----------+-------------------------------+
  36. | *Setter* | set_canvas_instance_id(value) |
  37. +-----------+-------------------------------+
  38. | *Getter* | get_canvas_instance_id() |
  39. +-----------+-------------------------------+
  40. If different from ``0``, restricts the query to a specific canvas layer specified by its instance id. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
  41. ----
  42. .. _class_PhysicsPointQueryParameters2D_property_collide_with_areas:
  43. - :ref:`bool<class_bool>` **collide_with_areas**
  44. +-----------+---------------------------------+
  45. | *Default* | ``false`` |
  46. +-----------+---------------------------------+
  47. | *Setter* | set_collide_with_areas(value) |
  48. +-----------+---------------------------------+
  49. | *Getter* | is_collide_with_areas_enabled() |
  50. +-----------+---------------------------------+
  51. If ``true``, the query will take :ref:`Area2D<class_Area2D>`\ s into account.
  52. ----
  53. .. _class_PhysicsPointQueryParameters2D_property_collide_with_bodies:
  54. - :ref:`bool<class_bool>` **collide_with_bodies**
  55. +-----------+----------------------------------+
  56. | *Default* | ``true`` |
  57. +-----------+----------------------------------+
  58. | *Setter* | set_collide_with_bodies(value) |
  59. +-----------+----------------------------------+
  60. | *Getter* | is_collide_with_bodies_enabled() |
  61. +-----------+----------------------------------+
  62. If ``true``, the query will take :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s into account.
  63. ----
  64. .. _class_PhysicsPointQueryParameters2D_property_collision_mask:
  65. - :ref:`int<class_int>` **collision_mask**
  66. +-----------+---------------------------+
  67. | *Default* | ``4294967295`` |
  68. +-----------+---------------------------+
  69. | *Setter* | set_collision_mask(value) |
  70. +-----------+---------------------------+
  71. | *Getter* | get_collision_mask() |
  72. +-----------+---------------------------+
  73. The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  74. ----
  75. .. _class_PhysicsPointQueryParameters2D_property_exclude:
  76. - :ref:`Array<class_Array>` **exclude**
  77. +-----------+--------------------+
  78. | *Default* | ``[]`` |
  79. +-----------+--------------------+
  80. | *Setter* | set_exclude(value) |
  81. +-----------+--------------------+
  82. | *Getter* | get_exclude() |
  83. +-----------+--------------------+
  84. The list of objects or object :ref:`RID<class_RID>`\ s that will be excluded from collisions.
  85. ----
  86. .. _class_PhysicsPointQueryParameters2D_property_position:
  87. - :ref:`Vector2<class_Vector2>` **position**
  88. +-----------+---------------------+
  89. | *Default* | ``Vector2(0, 0)`` |
  90. +-----------+---------------------+
  91. | *Setter* | set_position(value) |
  92. +-----------+---------------------+
  93. | *Getter* | get_position() |
  94. +-----------+---------------------+
  95. The position being queried for, in global coordinates.
  96. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  97. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  98. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  99. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  100. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  101. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`