123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 |
- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/RDShaderSource.xml.
- .. _class_RDShaderSource:
- RDShaderSource
- ==============
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Properties
- ----------
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
- | :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` | :ref:`language<class_RDShaderSource_property_language>` | ``0`` |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`source_compute<class_RDShaderSource_property_source_compute>` | ``""`` |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`source_fragment<class_RDShaderSource_property_source_fragment>` | ``""`` |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`source_tesselation_control<class_RDShaderSource_property_source_tesselation_control>` | ``""`` |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`source_tesselation_evaluation<class_RDShaderSource_property_source_tesselation_evaluation>` | ``""`` |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
- | :ref:`String<class_String>` | :ref:`source_vertex<class_RDShaderSource_property_source_vertex>` | ``""`` |
- +------------------------------------------------------------+---------------------------------------------------------------------------------------------------+--------+
- Methods
- -------
- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_stage_source<class_RDShaderSource_method_get_stage_source>` **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const| |
- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_stage_source<class_RDShaderSource_method_set_stage_source>` **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)** |
- +-----------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Property Descriptions
- ---------------------
- .. _class_RDShaderSource_property_language:
- - :ref:`ShaderLanguage<enum_RenderingDevice_ShaderLanguage>` **language**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_language(value) |
- +-----------+---------------------+
- | *Getter* | get_language() |
- +-----------+---------------------+
- ----
- .. _class_RDShaderSource_property_source_compute:
- - :ref:`String<class_String>` **source_compute**
- +-----------+-------------------------+
- | *Default* | ``""`` |
- +-----------+-------------------------+
- | *Setter* | set_stage_source(value) |
- +-----------+-------------------------+
- | *Getter* | get_stage_source() |
- +-----------+-------------------------+
- ----
- .. _class_RDShaderSource_property_source_fragment:
- - :ref:`String<class_String>` **source_fragment**
- +-----------+-------------------------+
- | *Default* | ``""`` |
- +-----------+-------------------------+
- | *Setter* | set_stage_source(value) |
- +-----------+-------------------------+
- | *Getter* | get_stage_source() |
- +-----------+-------------------------+
- ----
- .. _class_RDShaderSource_property_source_tesselation_control:
- - :ref:`String<class_String>` **source_tesselation_control**
- +-----------+-------------------------+
- | *Default* | ``""`` |
- +-----------+-------------------------+
- | *Setter* | set_stage_source(value) |
- +-----------+-------------------------+
- | *Getter* | get_stage_source() |
- +-----------+-------------------------+
- ----
- .. _class_RDShaderSource_property_source_tesselation_evaluation:
- - :ref:`String<class_String>` **source_tesselation_evaluation**
- +-----------+-------------------------+
- | *Default* | ``""`` |
- +-----------+-------------------------+
- | *Setter* | set_stage_source(value) |
- +-----------+-------------------------+
- | *Getter* | get_stage_source() |
- +-----------+-------------------------+
- ----
- .. _class_RDShaderSource_property_source_vertex:
- - :ref:`String<class_String>` **source_vertex**
- +-----------+-------------------------+
- | *Default* | ``""`` |
- +-----------+-------------------------+
- | *Setter* | set_stage_source(value) |
- +-----------+-------------------------+
- | *Getter* | get_stage_source() |
- +-----------+-------------------------+
- Method Descriptions
- -------------------
- .. _class_RDShaderSource_method_get_stage_source:
- - :ref:`String<class_String>` **get_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage **)** |const|
- ----
- .. _class_RDShaderSource_method_set_stage_source:
- - void **set_stage_source** **(** :ref:`ShaderStage<enum_RenderingDevice_ShaderStage>` stage, :ref:`String<class_String>` source **)**
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|