class_sprite3d.rst 6.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite3D.xml.
  6. .. _class_Sprite3D:
  7. Sprite3D
  8. ========
  9. **Inherits:** :ref:`SpriteBase3D<class_SpriteBase3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 2D sprite node in a 3D world.
  11. Description
  12. -----------
  13. A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also :ref:`SpriteBase3D<class_SpriteBase3D>` where properties such as the billboard mode are defined.
  14. Properties
  15. ----------
  16. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  17. | :ref:`int<class_int>` | :ref:`frame<class_Sprite3D_property_frame>` | ``0`` |
  18. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  19. | :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite3D_property_frame_coords>` | ``Vector2i(0, 0)`` |
  20. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  21. | :ref:`int<class_int>` | :ref:`hframes<class_Sprite3D_property_hframes>` | ``1`` |
  22. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  23. | :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite3D_property_region_enabled>` | ``false`` |
  24. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  25. | :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite3D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
  26. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  27. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite3D_property_texture>` | |
  28. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  29. | :ref:`int<class_int>` | :ref:`vframes<class_Sprite3D_property_vframes>` | ``1`` |
  30. +-----------------------------------+---------------------------------------------------------------+-----------------------+
  31. Signals
  32. -------
  33. .. _class_Sprite3D_signal_frame_changed:
  34. - **frame_changed** **(** **)**
  35. Emitted when the :ref:`frame<class_Sprite3D_property_frame>` changes.
  36. ----
  37. .. _class_Sprite3D_signal_texture_changed:
  38. - **texture_changed** **(** **)**
  39. Emitted when the :ref:`texture<class_Sprite3D_property_texture>` changes.
  40. Property Descriptions
  41. ---------------------
  42. .. _class_Sprite3D_property_frame:
  43. - :ref:`int<class_int>` **frame**
  44. +-----------+------------------+
  45. | *Default* | ``0`` |
  46. +-----------+------------------+
  47. | *Setter* | set_frame(value) |
  48. +-----------+------------------+
  49. | *Getter* | get_frame() |
  50. +-----------+------------------+
  51. Current frame to display from sprite sheet. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  52. ----
  53. .. _class_Sprite3D_property_frame_coords:
  54. - :ref:`Vector2i<class_Vector2i>` **frame_coords**
  55. +-----------+-------------------------+
  56. | *Default* | ``Vector2i(0, 0)`` |
  57. +-----------+-------------------------+
  58. | *Setter* | set_frame_coords(value) |
  59. +-----------+-------------------------+
  60. | *Getter* | get_frame_coords() |
  61. +-----------+-------------------------+
  62. Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame<class_Sprite3D_property_frame>` property. :ref:`hframes<class_Sprite3D_property_hframes>` or :ref:`vframes<class_Sprite3D_property_vframes>` must be greater than 1.
  63. ----
  64. .. _class_Sprite3D_property_hframes:
  65. - :ref:`int<class_int>` **hframes**
  66. +-----------+--------------------+
  67. | *Default* | ``1`` |
  68. +-----------+--------------------+
  69. | *Setter* | set_hframes(value) |
  70. +-----------+--------------------+
  71. | *Getter* | get_hframes() |
  72. +-----------+--------------------+
  73. The number of columns in the sprite sheet.
  74. ----
  75. .. _class_Sprite3D_property_region_enabled:
  76. - :ref:`bool<class_bool>` **region_enabled**
  77. +-----------+---------------------------+
  78. | *Default* | ``false`` |
  79. +-----------+---------------------------+
  80. | *Setter* | set_region_enabled(value) |
  81. +-----------+---------------------------+
  82. | *Getter* | is_region_enabled() |
  83. +-----------+---------------------------+
  84. ----
  85. .. _class_Sprite3D_property_region_rect:
  86. - :ref:`Rect2<class_Rect2>` **region_rect**
  87. +-----------+------------------------+
  88. | *Default* | ``Rect2(0, 0, 0, 0)`` |
  89. +-----------+------------------------+
  90. | *Setter* | set_region_rect(value) |
  91. +-----------+------------------------+
  92. | *Getter* | get_region_rect() |
  93. +-----------+------------------------+
  94. The region of the atlas texture to display. :ref:`region_enabled<class_Sprite3D_property_region_enabled>` must be ``true``.
  95. ----
  96. .. _class_Sprite3D_property_texture:
  97. - :ref:`Texture2D<class_Texture2D>` **texture**
  98. +----------+--------------------+
  99. | *Setter* | set_texture(value) |
  100. +----------+--------------------+
  101. | *Getter* | get_texture() |
  102. +----------+--------------------+
  103. :ref:`Texture2D<class_Texture2D>` object to draw.
  104. ----
  105. .. _class_Sprite3D_property_vframes:
  106. - :ref:`int<class_int>` **vframes**
  107. +-----------+--------------------+
  108. | *Default* | ``1`` |
  109. +-----------+--------------------+
  110. | *Setter* | set_vframes(value) |
  111. +-----------+--------------------+
  112. | *Getter* | get_vframes() |
  113. +-----------+--------------------+
  114. The number of rows in the sprite sheet.
  115. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  116. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  117. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  118. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  119. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  120. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`