class_visualshadernodecolorfunc.rst 3.7 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeColorFunc.xml.
  6. .. _class_VisualShaderNodeColorFunc:
  7. VisualShaderNodeColorFunc
  8. =========================
  9. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A :ref:`Color<class_Color>` function to be used within the visual shader graph.
  11. Description
  12. -----------
  13. Accept a :ref:`Color<class_Color>` to the input port and transform it according to :ref:`function<class_VisualShaderNodeColorFunc_property_function>`.
  14. Properties
  15. ----------
  16. +----------------------------------------------------------+--------------------------------------------------------------------+-------+
  17. | :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` | :ref:`function<class_VisualShaderNodeColorFunc_property_function>` | ``0`` |
  18. +----------------------------------------------------------+--------------------------------------------------------------------+-------+
  19. Enumerations
  20. ------------
  21. .. _enum_VisualShaderNodeColorFunc_Function:
  22. .. _class_VisualShaderNodeColorFunc_constant_FUNC_GRAYSCALE:
  23. .. _class_VisualShaderNodeColorFunc_constant_FUNC_HSV2RGB:
  24. .. _class_VisualShaderNodeColorFunc_constant_FUNC_RGB2HSV:
  25. .. _class_VisualShaderNodeColorFunc_constant_FUNC_SEPIA:
  26. .. _class_VisualShaderNodeColorFunc_constant_FUNC_MAX:
  27. enum **Function**:
  28. - **FUNC_GRAYSCALE** = **0** --- Converts the color to grayscale using the following formula:
  29. ::
  30. vec3 c = input;
  31. float max1 = max(c.r, c.g);
  32. float max2 = max(max1, c.b);
  33. float max3 = max(max1, max2);
  34. return vec3(max3, max3, max3);
  35. - **FUNC_HSV2RGB** = **1** --- Converts HSV vector to RGB equivalent.
  36. - **FUNC_RGB2HSV** = **2** --- Converts RGB vector to HSV equivalent.
  37. - **FUNC_SEPIA** = **3** --- Applies sepia tone effect using the following formula:
  38. ::
  39. vec3 c = input;
  40. float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
  41. float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
  42. float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
  43. return vec3(r, g, b);
  44. - **FUNC_MAX** = **4** --- Represents the size of the :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` enum.
  45. Property Descriptions
  46. ---------------------
  47. .. _class_VisualShaderNodeColorFunc_property_function:
  48. - :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` **function**
  49. +-----------+---------------------+
  50. | *Default* | ``0`` |
  51. +-----------+---------------------+
  52. | *Setter* | set_function(value) |
  53. +-----------+---------------------+
  54. | *Getter* | get_function() |
  55. +-----------+---------------------+
  56. A function to be applied to the input color. See :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` for options.
  57. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  58. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  59. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  60. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  61. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  62. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`