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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeColorFunc.xml.
- .. _class_VisualShaderNodeColorFunc:
- VisualShaderNodeColorFunc
- =========================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A :ref:`Color<class_Color>` function to be used within the visual shader graph.
- Description
- -----------
- Accept a :ref:`Color<class_Color>` to the input port and transform it according to :ref:`function<class_VisualShaderNodeColorFunc_property_function>`.
- Properties
- ----------
- +----------------------------------------------------------+--------------------------------------------------------------------+-------+
- | :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` | :ref:`function<class_VisualShaderNodeColorFunc_property_function>` | ``0`` |
- +----------------------------------------------------------+--------------------------------------------------------------------+-------+
- Enumerations
- ------------
- .. _enum_VisualShaderNodeColorFunc_Function:
- .. _class_VisualShaderNodeColorFunc_constant_FUNC_GRAYSCALE:
- .. _class_VisualShaderNodeColorFunc_constant_FUNC_HSV2RGB:
- .. _class_VisualShaderNodeColorFunc_constant_FUNC_RGB2HSV:
- .. _class_VisualShaderNodeColorFunc_constant_FUNC_SEPIA:
- .. _class_VisualShaderNodeColorFunc_constant_FUNC_MAX:
- enum **Function**:
- - **FUNC_GRAYSCALE** = **0** --- Converts the color to grayscale using the following formula:
- ::
- vec3 c = input;
- float max1 = max(c.r, c.g);
- float max2 = max(max1, c.b);
- float max3 = max(max1, max2);
- return vec3(max3, max3, max3);
- - **FUNC_HSV2RGB** = **1** --- Converts HSV vector to RGB equivalent.
- - **FUNC_RGB2HSV** = **2** --- Converts RGB vector to HSV equivalent.
- - **FUNC_SEPIA** = **3** --- Applies sepia tone effect using the following formula:
- ::
- vec3 c = input;
- float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
- float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
- float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
- return vec3(r, g, b);
- - **FUNC_MAX** = **4** --- Represents the size of the :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` enum.
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeColorFunc_property_function:
- - :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` **function**
- +-----------+---------------------+
- | *Default* | ``0`` |
- +-----------+---------------------+
- | *Setter* | set_function(value) |
- +-----------+---------------------+
- | *Getter* | get_function() |
- +-----------+---------------------+
- A function to be applied to the input color. See :ref:`Function<enum_VisualShaderNodeColorFunc_Function>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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