class_visualshadernodeintuniform.rst 7.8 KB

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  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeIntUniform.xml.
  6. .. _class_VisualShaderNodeIntUniform:
  7. VisualShaderNodeIntUniform
  8. ==========================
  9. **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A scalar integer uniform to be used within the visual shader graph.
  11. Description
  12. -----------
  13. Translated to ``uniform int`` in the shader language.
  14. Properties
  15. ----------
  16. +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
  17. | :ref:`int<class_int>` | :ref:`default_value<class_VisualShaderNodeIntUniform_property_default_value>` | ``0`` |
  18. +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
  19. | :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeIntUniform_property_default_value_enabled>` | ``false`` |
  20. +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
  21. | :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` | :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` | ``0`` |
  22. +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
  23. | :ref:`int<class_int>` | :ref:`max<class_VisualShaderNodeIntUniform_property_max>` | ``100`` |
  24. +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
  25. | :ref:`int<class_int>` | :ref:`min<class_VisualShaderNodeIntUniform_property_min>` | ``0`` |
  26. +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
  27. | :ref:`int<class_int>` | :ref:`step<class_VisualShaderNodeIntUniform_property_step>` | ``1`` |
  28. +---------------------------------------------------+-----------------------------------------------------------------------------------------------+-----------+
  29. Enumerations
  30. ------------
  31. .. _enum_VisualShaderNodeIntUniform_Hint:
  32. .. _class_VisualShaderNodeIntUniform_constant_HINT_NONE:
  33. .. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE:
  34. .. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP:
  35. .. _class_VisualShaderNodeIntUniform_constant_HINT_MAX:
  36. enum **Hint**:
  37. - **HINT_NONE** = **0** --- No hint used.
  38. - **HINT_RANGE** = **1** --- A range hint for scalar value, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`. Translated to ``hint_range(min, max)`` in shader code.
  39. - **HINT_RANGE_STEP** = **2** --- A range hint for scalar value with step, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`, with a step (increment) of :ref:`step<class_VisualShaderNodeIntUniform_property_step>`). Translated to ``hint_range(min, max, step)`` in shader code.
  40. - **HINT_MAX** = **3** --- Represents the size of the :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` enum.
  41. Property Descriptions
  42. ---------------------
  43. .. _class_VisualShaderNodeIntUniform_property_default_value:
  44. - :ref:`int<class_int>` **default_value**
  45. +-----------+--------------------------+
  46. | *Default* | ``0`` |
  47. +-----------+--------------------------+
  48. | *Setter* | set_default_value(value) |
  49. +-----------+--------------------------+
  50. | *Getter* | get_default_value() |
  51. +-----------+--------------------------+
  52. A default value to be assigned within the shader.
  53. ----
  54. .. _class_VisualShaderNodeIntUniform_property_default_value_enabled:
  55. - :ref:`bool<class_bool>` **default_value_enabled**
  56. +-----------+----------------------------------+
  57. | *Default* | ``false`` |
  58. +-----------+----------------------------------+
  59. | *Setter* | set_default_value_enabled(value) |
  60. +-----------+----------------------------------+
  61. | *Getter* | is_default_value_enabled() |
  62. +-----------+----------------------------------+
  63. Enables usage of the :ref:`default_value<class_VisualShaderNodeIntUniform_property_default_value>`.
  64. ----
  65. .. _class_VisualShaderNodeIntUniform_property_hint:
  66. - :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` **hint**
  67. +-----------+-----------------+
  68. | *Default* | ``0`` |
  69. +-----------+-----------------+
  70. | *Setter* | set_hint(value) |
  71. +-----------+-----------------+
  72. | *Getter* | get_hint() |
  73. +-----------+-----------------+
  74. A hint applied to the uniform, which controls the values it can take when set through the inspector.
  75. ----
  76. .. _class_VisualShaderNodeIntUniform_property_max:
  77. - :ref:`int<class_int>` **max**
  78. +-----------+----------------+
  79. | *Default* | ``100`` |
  80. +-----------+----------------+
  81. | *Setter* | set_max(value) |
  82. +-----------+----------------+
  83. | *Getter* | get_max() |
  84. +-----------+----------------+
  85. Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
  86. ----
  87. .. _class_VisualShaderNodeIntUniform_property_min:
  88. - :ref:`int<class_int>` **min**
  89. +-----------+----------------+
  90. | *Default* | ``0`` |
  91. +-----------+----------------+
  92. | *Setter* | set_min(value) |
  93. +-----------+----------------+
  94. | *Getter* | get_min() |
  95. +-----------+----------------+
  96. Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
  97. ----
  98. .. _class_VisualShaderNodeIntUniform_property_step:
  99. - :ref:`int<class_int>` **step**
  100. +-----------+-----------------+
  101. | *Default* | ``1`` |
  102. +-----------+-----------------+
  103. | *Setter* | set_step(value) |
  104. +-----------+-----------------+
  105. | *Getter* | get_step() |
  106. +-----------+-----------------+
  107. Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
  108. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  109. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  110. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  111. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  112. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  113. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`